Reputation: 2317
I'm trying the SimplifyModifier for Threejs ( https://threejs.org/examples/js/modifiers/SimplifyModifier.js ) and it works fine, but the output geometry is different in some way that prevents it from have a color. Here's a fiddle showing the problem:
https://jsfiddle.net/k29px10r/
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 7;
scene.add(camera);
geometry = new THREE.RabbitGeometry();
modifer = new THREE.SimplifyModifier();
//bigger number for second arg is more aggressive
simplified = modifer.modify(geometry, geometry.vertices.length * 0.5 | 0);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
mesh.translateX( 1 );
mesh2 = new THREE.Mesh(simplified, material);
scene.add(mesh2);
mesh2.translateX( -1 );
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
mesh2.rotation.x += 0.005;
mesh2.rotation.y += 0.01;
renderer.render(scene, camera);
}
(Tested in Chrome and FF on windows in case it matters)
What's wrong - why is the simplified geometry only grey and how do I fix it?
Upvotes: 2
Views: 467
Reputation: 17576
THREE.SimplifyModifier()
doesn't compute face normals automatically. So you can do it after applying the modifier:
simplified = modifer.modify(geometry, geometry.vertices.length * 0.5 | 0);
simplified.computeFaceNormals();
Upvotes: 2