Boris Hamanov
Boris Hamanov

Reputation: 3205

Bresenham algorithm in Javascript

I need a fast algorithm for calculating coordinates for a line between two points. I tried to find good JavaScript Bresenham implementation, but there are too many and quite confusing publications. In wikipedia - here the fastest and most simple form (no divisions and error calculation for both directions) is presented in pseudocode like this:

 function line(x0, y0, x1, y1)
   dx := abs(x1-x0)
   dy := abs(y1-y0) 
   if x0 < x1 then sx := 1 else sx := -1
   if y0 < y1 then sy := 1 else sy := -1
   err := dx-dy

   loop
     setPixel(x0,y0)
     if x0 = x1 and y0 = y1 exit loop
     e2 := 2*err
     if e2 > -dy then 
       err := err - dy
       x0 := x0 + sx 
     if e2 <  dx then 
       err := err + dx
       y0 := y0 + sy 
   end loop

Do you know of a simple and robust JavaScript Bresenham implementation based on this pseudocode?

Upvotes: 46

Views: 25493

Answers (2)

Phrogz
Phrogz

Reputation: 303361

Rewriting your supplied pseudo-code into JavaScript:

const { abs, sign } = Math;

function line(x0, y0, x1, y1) {
  const dx = abs(x1 - x0);
  const dy = abs(y1 - y0);
  const sx = sign(x1 - x0);
  const sy = sign(y1 - y0);
  let err = dx - dy;

  while (true) {
    setPixel(x0, y0); // Do what you need to for this

    if (x0 === x1 && y0 === y1) break;

    const e2 = 2 * err;
    if (e2 > -dy) { err -= dy; x0 += sx; }
    if (e2 <  dx) { err += dx; y0 += sy; }
  }
}

Note that comparing floats directly may fail as you step (though it shouldn't when stepping by integer amounts, it might if either end point is non-integer), so instead of directly comparing the end points you might want to use an epsilon:

const { abs, sign } = Math;
const epsilon = 0.0001;

function line(x0, y0, x1, y1) {
  ...
  while (true) {
    ...
    if (abs(x0 - x1) + abs(y0 - y1) < epsilon) break;
    ...
  }
}

This will necessarily slow you down, however, so only do this if you are dealing with non-integers.

Upvotes: 67

Neuron
Neuron

Reputation: 5841

Disclaimer: I extracted this answer from the OPs question. Answers should not be contained in the question itself.


Answer provided by Boris Hamanov:

Thanks everybody! This is what I came with at the end:

function calcStraightLine (startCoordinates, endCoordinates) {
    var coordinatesArray = new Array();
    // Translate coordinates
    var x1 = startCoordinates.left;
    var y1 = startCoordinates.top;
    var x2 = endCoordinates.left;
    var y2 = endCoordinates.top;
    // Define differences and error check
    var dx = Math.abs(x2 - x1);
    var dy = Math.abs(y2 - y1);
    var sx = (x1 < x2) ? 1 : -1;
    var sy = (y1 < y2) ? 1 : -1;
    var err = dx - dy;
    // Set first coordinates
    coordinatesArray.push(new Coordinates(y1, x1));
    // Main loop
    while (!((x1 == x2) && (y1 == y2))) {
        var e2 = err << 1;
        if (e2 > -dy) {
            err -= dy;
            x1 += sx;
        }
        if (e2 < dx) {
            err += dx;
            y1 += sy;
        }
        // Set coordinates
        coordinatesArray.push(new Coordinates(y1, x1));
    }
    // Return the result
    return coordinatesArray;
}

Upvotes: 8

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