Reputation: 599
I have a simple ARKit app. When the user touches the screen
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let result = sceneView.hitTest(touch.location(in: sceneView), types: [ARHitTestResult.ResultType.featurePoint])
guard let hitResult = result.last else { return }
let hitTrasform = SCNMatrix4(hitResult.worldTransform)
let hitVector = SCNVector3Make(hitTrasform.m41, hitTrasform.m42, hitTrasform.m43)
createBox(position: hitVector)
}
I add a cube
func createBox(position: SCNVector3) {
let box = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 1)
box.firstMaterial?.diffuse.contents = UIColor.black
let sides = [
UIColor.red, // Front
UIColor.black, // Right
UIColor.black, // Back
UIColor.black, // Left
UIColor.black, // Top
UIColor.black // Bottom
]
let materials = sides.map { (side) -> SCNMaterial in
let material = SCNMaterial()
material.diffuse.contents = side
material.locksAmbientWithDiffuse = true
return material
}
box.materials = materials
let boxNode = SCNNode(geometry: box)
boxNode.position = position
sceneView.scene.rootNode.addChildNode(boxNode)
}
When I add it for the first time, I see the front side and a bit of the right side. if I go around the cube on the other side and add another cube, I see the back side of the cube. So, can I do it so that the user sees only the front side whatever how the user goes around.
Thank you.
Upvotes: 3
Views: 667
Reputation: 247
You can use SCNBillboardConstraint
to make a given node face the camera. Just add boxNode.constraints = [SCNBillboardConstraint()]
before adding it to the rootNode
.
Upvotes: 1