Reputation: 179
I want to write a timer class that records average elapsed time of a function. So I want to save how many times the function is ran. But the item in dictionary isn't changed.
here is my code:
@implementation Timer {
NSDate *startTime;
// NSString *item;
NSMutableDictionary *itemCounts;
NSMutableDictionary *itemTimes;
}
- (void)tic {
startTime = [NSDate date];
}
- (void)tocWithMessage:(NSString*)message {
if (itemCounts[message] == nil) {
// itemCounts[message] = @1;
[itemCounts setValue:@1 forKey:message];
NSLog(@"%d", [itemCounts[message] integerValue]);
} else {
itemCounts[message] = @([itemCounts[message] integerValue] + 1);
}
double totalTime = [itemTimes[message] doubleValue];
double thisTime = -[startTime timeIntervalSinceNow] * 1000;
totalTime += thisTime;
itemTimes[message] = @(totalTime);
int count = [itemCounts[message] integerValue];
double averageTime = totalTime / count;
NSLog(@"%@: No.%d, average time: %lfms", message, count, averageTime);
// std::cout << message << ": " << 1. * (clock() - timerTimestamp) / CLOCKS_PER_SEC * 1000 << "ms" << std::endl;
}
@end
But the itemCounts[message] is always nil. Please help me :)
Thanks in advance!
Upvotes: 0
Views: 61
Reputation: 534
You forgot to initialize the dictionaries. In Swift you would have seen a crash if you do like this :)
Upvotes: 1
Reputation: 285150
You have only declared the dictionaries.
Before using them you have to initialize them somewhere:
itemCounts = [[NSMutableDictionary alloc] init];
itemTimes = [[NSMutableDictionary alloc] init];
Upvotes: 1