Reputation: 24789
I have a custom control with a generic list of custom types. This list is defined public:
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content), Editor(typeof(ButtonPanelXEditor), typeof(UITypeEditor))]
public List<CompactButton> CompactButtons
{
get { return _compactButtons; }
set { _compactButtons = value; }
}
When I add this control to my form and build my project I get this error:
Error 1 Could not find a type for a name. The type name was 'ButtonPanelX.CompactButton, ButtonPanelX, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Line 127, position 5. D:\Projecten\ButtonPanelX\ButtonPanelX\Form1.resx 127 5 ButtonPanelX
When I use strings instead of custom objects, the desginer does save my list. CompactButton
has the attribute [Serializable]
and derives from ISerializable
What can I do to fix this?
Edit:
public class ButtonPanelXEditor : UITypeEditor
{
public override UITypeEditorEditStyle GetEditStyle(System.ComponentModel.ITypeDescriptorContext context)
{
if (context != null && context.Instance != null)
// We will use a window for property editing.
return UITypeEditorEditStyle.Modal;
return base.GetEditStyle(context);
}
public override object EditValue(System.ComponentModel.ITypeDescriptorContext context,
IServiceProvider provider, object value)
{
context.OnComponentChanging();
ButtonPanel b = context.Instance as ButtonPanel;
FooBar form = new FooBar();
form.Buttons = b.CompactButtons;
form.ShowDialog();
b.CompactButtons = form.Buttons;
b.DrawButtons();
context.OnComponentChanged();
return form.Buttons;
}
}
EDIT 2:
[Serializable]
public partial class ButtonPanel : UserControl
{
private ArrayList _compactButtons;
public ButtonPanel()
{
InitializeComponent();
_compactButtons = new ArrayList();
AddButtons();
this.Load += new EventHandler(ButtonPanel_Load);
}
void ButtonPanel_Load(object sender, EventArgs e)
{
DrawButtons();
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content), Editor(typeof(ButtonPanelXEditor), typeof(UITypeEditor))]
public ArrayList CompactButtons
{
get { return _compactButtons; }
}
public void DrawButtons()
{
baseButton1.Visible = ((CompactButton)_compactButtons[0]).Visible;
baseButton2.Visible = ((CompactButton)_compactButtons[1]).Visible;
}
private void AddButtons()
{
/* Buttons baseButton1 and baseButton2 are created by the designer */
CompactButton c = new CompactButton();
c.Enabled = baseButton1.Enabled;
c.Visible = baseButton1.Visible;
c.Name = baseButton1.Name;
CompactButton c2 = new CompactButton();
c2.Enabled = baseButton2.Enabled;
c2.Visible = baseButton2.Visible;
c2.Name = baseButton2.Name;
_compactButtons.Add(c);
_compactButtons.Add(c2);
}
}
Upvotes: 0
Views: 2250
Reputation: 4423
Instead of serializing your buttons to the resource file, you could try to serialize them to the code behind. For this you need to implement a custom TypeDescriptor
for your CompactButton
type and there handle convertion to an InstanceDescriptor
. Look at How to Implement a TypeConverter. Example:
[TypeConverter(typeof(CompactButtonTypeConverter))]
public class CompactButton: ... {
...
}
public class CompactButtonTypeConverter: TypeConverter {
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) {
if (destinationType == typeof(InstanceDescriptor))
return true;
return base.CanConvertTo(context, destinationType);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) {
if (destinationType == typeof(InstanceDescriptor) && value is CompactButton) {
// This assumes you have a public default constructor on your type.
ConstructorInfo ctor = typeof(CompactButton).GetConstructor();
if (ctor != null)
return new InstanceDescriptor(ctor, new object[0], false);
}
return base.ConvertTo(context, culture, value, destinationType);
}
}
For more information also see the InstanceDescriptor class.
UPDATE: As for your UITypeEditor
and the CompactButtons property, you do not need a setter. Change your CompactButtons property as follows:
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content), Editor(typeof(ButtonPanelXEditor), typeof(UITypeEditor))]
public List<CompactButton> CompactButtons
{
get { return _compactButtons; } // _compactButtons must of course be initialized.
}
Then you could implement the EditValue method of UITypeEditor
like so:
public override object EditValue(System.ComponentModel.ITypeDescriptorContext context,
IServiceProvider provider, object value) {
if (context == null || provider == null)
return null;
var b = context.Instance as ButtonPanel;
if (b == null)
return value;
var editorService = (IWindowsFormsEditorService)
provider.GetService(typeof(IWindowsFormsEditorService));
if (editorService == null)
return null;
// This constructor should copy the buttons in its own list.
using (var form = new FooBar(b.CompactButtons)) {
if (editorService.ShowDialog(form) == DialogResult.OK && context.OnComponentChanging()) {
b.CompactButtons.Clear();
b.CompactButtons.AddRange(form.Buttons);
context.OnComponentChanged();
}
}
return value;
}
If your editor form is not very specialized you could maybe try out the CollectionEditor.
Upvotes: 2