Reputation: 193
I am using this function to define my fabricJS canvas background image:
$scope.bgImage = function () {
const {
ipcRenderer
} = require('electron')
ipcRenderer.send('openFile', () => {
})
ipcRenderer.once('fileData', (event, filepath) => {
fabric.Image.fromURL(filepath, function (image) {
var hCent = canvas.getHeight / 2;
var wCent = canvas.getWidth / 2;
canvas.setBackgroundColor({
source: filepath,
top: hCent,
left: wCent,
originX: 'center',
originY: 'middle',
repeat: 'no-repeat',
scaleX: 10,
scaleY: 10
}, canvas.renderAll.bind(canvas));
})
})
};
All the parameters shoulkd be change on the fly with some html inputs. Setting the repeat is working fine and i can change it dynamically.
But I am simply not able to change the scale of my background image. Using the above function I would expect that my background image would be:
would be not repeated (ok. is working) positioned in the middle/center of my canvas (it is not) would be scaled by a factor of 10 (it is not)
I am making again a newbish mistake? Or ist this realted to some changes in image handling in FabricJS v.2
Upvotes: 0
Views: 656
Reputation: 15604
canvas.setBackgroundImage()
Use this function to add Image as a background.
To get Height/Width of canvas use canvas.getHeight()/canvas.getWidth()
,these are functions. Or else you can use the properties > canvas.height/canvas.width
respectively.
DEMO
// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c');
var hCent = canvas.getHeight() / 2;
var wCent = canvas.getWidth() / 2;
canvas.setBackgroundImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
originX: 'center',
originY: 'center',
left: wCent,
top: hCent,
scaleX: 1,
scaleY: 1
});
fabric.util.addListener(document.getElementById('toggle-scaleX'), 'click', function () {
if (!canvas.backgroundImage) return;
canvas.backgroundImage.scaleX = canvas.backgroundImage.scaleX < 1 ? 1 : fabric.util.toFixed(Math.random(), 2);
canvas.renderAll();
});
fabric.util.addListener(document.getElementById('toggle-scaleY'), 'click', function () {
if (!canvas.backgroundImage) return;
canvas.backgroundImage.scaleY = canvas.backgroundImage.scaleY < 1 ? 1 : fabric.util.toFixed(Math.random(), 2);
canvas.renderAll();
});
canvas {
border: 1px solid #999;
}
button {
margin-top: 20px;
}
<script src="https://rawgithub.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="600" height="600"></canvas>
<button id="toggle-scaleX">Toggle scaleX</button>
<button id="toggle-scaleY">Toggle scaleY</button>
Upvotes: 1