Reputation: 79
I am writing an app with Xcode and swift. I am using SpriteKit's SKScene. I am having a super interesting error. I have a class Level1
and inside it, I have the touchesEnded
method, and it works for about 2 or so clicks, and then it just stops. I have a simple print("hello world")
in it, and it prints it twice, then stops. I don't really know what to attach for this error, so I have attached the method and the superclass method
import SpriteKit
class Level1: LevelBase {
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
print("Hello world")
}
}
and
import SpriteKit
class LevelBase: SKScene, SKPhysicsContactDelegate {
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
let location = touch.location(in: self)
for node in nodes(at: location) {
if node.name == "planet" {
moveAroundPlanet(planet: node as! SKSpriteNode)
}
}
}
}
}
I am adding Level1
from another scene using this
var scene = SKScene()
scene = Level1(fileNamed: "Level1")!
scene.scaleMode = .aspectFill
self.scene?.view?.presentScene(scene)
Let me know if any additional code is needed
Upvotes: 1
Views: 50