Reputation: 95
One way to download an asset from the server is to make an asset bundle, upload it at a specific URL, download that bundle in the unity project at runtime. Lastly, unload the asset to use it is the unity.
But my scenario to allow the user to upload an asset of a choice to the server and download it in the unity project as an asset.
Is there any other way to perform this task?
Upvotes: 1
Views: 1020
Reputation: 1736
You can't do directly how you can with Asset bundle or Resource Folder.
The only way to feet your need is making it manually by script on runtime. Parsing the info of the downloaded file, and building your mesh, textures, materials, and all what you need.
Upvotes: 0