Reputation: 21
I am doing an ARKit app for my IT assignment and I followed a guide to bit-masking and collision and I got it to work however it only works with a simple box and not my 3D model so is there a way to convert this code to the one at the bottom or am I doing something wrong? because the top code doesn't appear however the bottom one does:
class Monster: SCNNode {
override init () {
super.init()
guard let virtualObjectScene = SCNScene(named: "Monster.scn", inDirectory: "art.scnassets" ) else {
return
}
let wrapperNode = SCNNode()
for child in virtualObjectScene.rootNode.childNodes {
child.geometry?.firstMaterial?.diffuse.contents = UIColor.black
wrapperNode.addChildNode(child)
}
wrapperNode.physicsBody = SCNPhysicsBody(type: SCNPhysicsBodyType.dynamic, shape: nil)
wrapperNode.physicsBody?.isAffectedByGravity = false
wrapperNode.physicsBody?.categoryBitMask = CollisionCategory.ship.rawValue
wrapperNode.physicsBody?.collisionBitMask = CollisionCategory.bullet.rawValue
wrapperNode.physicsBody?.contactTestBitMask = CollisionCategory.bullet.rawValue
wrapperNode.pivot = SCNMatrix4MakeRotation(Float(CGFloat(Double.pi/2)), 1, 0, 0)
print("Placing Monster")
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
To something like this because for some reason this code works and the top one doesn't, Am i doing something wrong?
class Bullet: SCNNode {
override init () {
super.init()
let sphere = SCNSphere(radius: 0.025)
self.geometry = sphere
let shape = SCNPhysicsShape(geometry: sphere, options: nil)
self.physicsBody = SCNPhysicsBody(type: .dynamic, shape: shape)
self.physicsBody?.isAffectedByGravity = false
self.physicsBody?.categoryBitMask = CollisionCategory.bullet.rawValue
self.physicsBody?.collisionBitMask = CollisionCategory.ship.rawValue
// add texture
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "bullet_texture.jpg")
self.geometry?.materials = [material]
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Thanks
Upvotes: 1
Views: 1139
Reputation: 21
Use: SCNReferenceNode
Website: [1]: https://developer.apple.com/documentation/scenekit/scnreferencenode/
Usage: Define the Path and use that as the reference Node
Upvotes: 1