Reputation: 702
I am trying to create a wrapper to treat System.Numeric.Complex array as array of double, i.e. to treat {{1,2},{3,4},{5,6},{7,8}
as {1,2,3,4,5,6,7,8}
. I use these arrays for FFT so this way will be more efficient because avoids copying and iterating huge arrays. But i stuck on a strange chimeric monster: A Double array object of kind double[] {System.Numerics.Complex[4]
, instead of double[8]
!!. What's that?
I am not an interop expert so excuse any essential blunder; I read some related stuff here and here and I wonder if the case is that these arrays are overlapped. Τhis code almost works except for that it returns half of the values:
//using System.Runtime.InteropServices;
//using System.Numeric;
[StructLayout(LayoutKind.Explicit)]
public struct ComplexArray2serialWrapper
{
[FieldOffset(0)] private Complex[] ComplexArray;
[FieldOffset(0)] private double[] DoubleArray;
public ComplexArray2serialWrapper(Complex[] NewcomplexArray) : this() { ComplexArray = NewcomplexArray; }
public ComplexArray2serialWrapper(double[] NewSerialComplexArray) : this() { DoubleArray = NewSerialComplexArray; }
public static implicit operator double[] (ComplexArray2serialWrapper source) { return source.DoubleArray; }
}
public static void TestWrapper()
{
Complex[] cc = { new Complex(1, 2), new Complex(3, 4), new Complex(5, 6), new Complex(7, 8) };
double[] DoubleComplexChimeraMonster = new ComplexArray2serialWrapper(cc);
var parenttype = DoubleComplexChimeraMonster.GetType(); // result = System.Numerics.Complex[]
//!!! but in watch window type shown as= double[] {System.Numerics.Complex[4]}
var ChildrenType = DoubleComplexChimeraMonster[0].GetType(); //System.Double
//In Watch window, children types shown chimeric:
//{ (1, 2)} Double {System.Numerics.Complex}
//{ (3, 4)} Double {System.Numerics.Complex}
//{ (5, 6)} Double {System.Numerics.Complex}
//{ (7, 8)} Double {System.Numerics.Complex}
double i1 = DoubleComplexChimeraMonster[0]; //=1 (as expected)
double i2 = DoubleComplexChimeraMonster[1]; //=2 (as expected)
double i3 = DoubleComplexChimeraMonster[2]; //=3 (as expected)
double i4 = DoubleComplexChimeraMonster[3]; //=4 (as expected)
var l = DoubleComplexChimeraMonster.Length; //=4 (8 expected)
//So trying to get i5-i8 will throw an exception e.g.:
//DoubleComplexChimeraMonster(4) --> exception (5 expected)
}
Upvotes: 0
Views: 483
Reputation: 112372
You expect the arrays to store only the doubles. But they also store the array length and a reference to a type descriptor. Therefore, your approach of overlapping two .NET types does not work. C# is not C.
DoubleComplexChimeraMonster
is statically typed as double[]
, however GetType()
retrieves the runtime type, which happens to be Complex[]
.
Overlapping values at the same memory location works for primitive value types. But System.Array
is a class.
As Marc Gravell says in this answer of the link you provided, unsafe pointers might be the way to go.
Upvotes: 1