Reputation: 177
I want to make a stopwatch in JavaScript that could count milliseconds, seconds and minutes. This is what I have: (you can stop the timer by pressing space)
var counter = document.getElementsByTagName('h1')[0];
var miliseconds = 0;
var seconds = 0;
var minutes = 0;
function Add() {
miliseconds++;
if (miliseconds >= 99) {
miliseconds = 0;
seconds++;
if (seconds >= 59) {
seconds = 0;
minutes++;
}
}
counter.textContent = (minutes ? (minutes > 9 ? minutes : "0" + minutes) : "00") + ":" +
(seconds ? (seconds > 9 ? seconds : "0" + seconds) : "00") + ":" +
(miliseconds ? (miliseconds > 9 ? miliseconds : "0" + miliseconds) : "00");
Timer();
}
function Timer() {
t = setTimeout(Add, 10);
}
Timer();
document.addEventListener("keypress", function(e) {
if (e.keyCode === 32) {
clearTimeout(t);
}
});
<h1 id="counter">00:00:00</h1>
The problem is that it seems to not go at the proper speed, meaning that when I compare it to other timers, it gradually becomes slower than them (i.e the speed at which the timer is counting slows down over time). So suddenly, there are 5-second differences, then it becomes 7-second differences and so on. Any help would be appreciated.
Upvotes: 1
Views: 855
Reputation: 56
You should create a startTime variable, then calculate the elapsedTime, and use that to calculate additional variable to show.
var startTime = Date.now();
setTimeout(function(){
var elapsedTime = Date.now() - startTime;
// Additional code to calculate hour, minute, second, milisecond here
}, 10);
Upvotes: 4