Reputation: 837
I would like to simulate youtube video-view behaviour in terms of handling screen orientation.
use cases:
p1. when user press maximise -> activity always goes into landscape
p2. when user press minimise -> activity always goes into portrait
p3. when user rotates the device -> screen orientation should change accordingly even if p1 or p2 was applied before.
Currently I use:
@Override
public void onClick(View view) {
if (getResources().getConfiguration().orientation == ORIENTATION_PORTRAIT) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
} else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
}
However this locks the orientation permanently and fails p3.
Upvotes: 11
Views: 5474
Reputation: 224
@Yuriy's answer worked great for me, here it is in Kotlin with some minor modifications so that it can live in a separate file:
class PlayerOrientationListener(val activity: Activity?) : OrientationEventListener(activity) {
companion object {
private const val ROT_THRESHOLD = 5
private const val ROT_0 = 0
private const val ROT_90 = 90
private const val ROT_180 = 180
private const val ROT_270 = 270
}
private var orientationLockedPortrait = false
private var orientationLockedLandscape = false
fun lockLandscape() {
activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
orientationLockedLandscape = true
orientationLockedPortrait = false
}
fun lockPortrait() {
activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
orientationLockedPortrait = true
orientationLockedLandscape = false
}
override fun onOrientationChanged(orientation: Int) {
if (orientation == ORIENTATION_UNKNOWN) {
return
}
val rotation: Int =
when {
Math.abs(orientation - ROT_0) < ROT_THRESHOLD -> ROT_0
Math.abs(orientation - ROT_90) < ROT_THRESHOLD -> ROT_90
Math.abs(orientation - ROT_180) < ROT_THRESHOLD -> ROT_180
Math.abs(orientation - ROT_270) < ROT_THRESHOLD -> ROT_270
else -> ORIENTATION_UNKNOWN
}
when (rotation) {
ROT_0 -> if (!orientationLockedLandscape) {
activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
orientationLockedPortrait = false
}
ROT_90 -> if (!orientationLockedPortrait) {
activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
orientationLockedLandscape = false
}
ROT_180 -> if (!orientationLockedLandscape) {
activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT
orientationLockedPortrait = false
}
ROT_270 -> if (!orientationLockedPortrait) {
activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
orientationLockedLandscape = false
}
}
}
}
Then in your Fragment, something like:
val orientationListener = PlayerOrientationListener(activity)
orientationListener.enable()
menuItemMaximize?.setOnMenuItemClickListener {
orientationListener.lockLandscape()
true
}
menuItemMinimize?.setOnMenuItemClickListener {
orientationListener.lockPortrait()
true
}
Upvotes: 9
Reputation: 837
After playing around for a while I have found the right solution. First of all - the problem is that android locks the screen after setRequestedOrientation call, you can't have a mix of both, the only to do it is to do everything manually.
Here is how:
class PlayerOrientationListener extends OrientationEventListener {
PlayerOrientationListener() {
super(VideoPlayerActivity.this);
}
@Override
public void onOrientationChanged(int orientation) {
int threshold = 5;
if (Math.abs(orientation - 0) < threshold) orientation = 0;
else if (Math.abs(orientation - 90) < threshold) orientation = 90;
else if (Math.abs(orientation - 180) < threshold) orientation = 180;
else if (Math.abs(orientation - 270) < threshold) orientation = 270;
switch (orientation) {
case 0:
if (!orientationLandscapeLocked) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
orientationPortraitLocked = false;
}
break;
case 90:
if (!orientationPortraitLocked) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE);
orientationLandscapeLocked = false;
}
break;
case 180:
if (!orientationLandscapeLocked) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT);
orientationPortraitLocked = false;
}
break;
case 270:
if (!orientationPortraitLocked) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
orientationLandscapeLocked = false;
}
break;
}
}
}
and activity code:
View.OnClickListener onExpandClick = new View.OnClickListener() {
@Override
public void onClick(View view) {
if (getResources().getConfiguration().orientation == ORIENTATION_PORTRAIT) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
orientationLandscapeLocked = true;
orientationPortraitLocked = false;
} else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
orientationPortraitLocked = true;
orientationLandscapeLocked = false;
}
}
};
btnExpandVideo.setOnClickListener(onExpandClick);
orientationListener = new PlayerOrientationListener();
orientationListener.enable();
Upvotes: 10