Reputation: 1625
I wan't to resize an UIView using keyframeAnimation because it has to be synced animated with a label text as it goes down.
So I've setup the size animation
let sizeAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
sizeAnimation.duration = 1.2
let animationTime = TimeInterval(1.2/Float(volumeObjects.count - 1))
// Stride is an inverted for in, it goes from volumeObjects count to 0
var sizeAnimationValuesArray = [NSValue]()
var keyTimes = [NSNumber]()
var currentKeyTime: TimeInterval = 0
for index in stride(from: volumeObjects.count - 1, to: -1, by: -1) {
let currentPercentage = CGFloat(index)/CGFloat(volumeObjects.count)
sizeAnimationValuesArray.append(NSValue(caTransform3D: CATransform3DMakeScale(1.0, currentPercentage, 1.0)))
keyTimes.append(NSNumber(value: currentKeyTime))
currentKeyTime += animationTime
}
sizeAnimation.values = sizeAnimationValuesArray
self.indicatorView.layer.add(sizeAnimation, forKey: "Bottom")
But for some reason, it doesn't work, literally nothing happens
Upvotes: 1
Views: 491
Reputation: 185663
You're not actually using the keyTimes
array for anything. You populated it with times, but you didn't assign it to the animation.
Upvotes: 3