Reputation: 9767
When I try to create my GameView, I get an error "function call expected".
in my Main activity:
GameView gv = GameView(this, null);
public class GameView extends View {
private Drawable mCustomImage;
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
mCustomImage = context.getResources().getDrawable(R.drawable.bg);
}
protected void onDraw(Canvas canvas) {
Rect imageBounds = canvas.getClipBounds(); // Adjust this for where you want it
mCustomImage.setBounds(imageBounds);
mCustomImage.draw(canvas);
}
}
}
How do I create this dynamically?
I'm trying to add a view to my activity. The GameView
will then control the position of its subviews programmatically.
Upvotes: 0
Views: 108
Reputation: 3398
This will make scene
I made some new changes in your GameView class. Below is copy of new GameView class.
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.support.annotation.Nullable;
import android.support.v4.content.ContextCompat;
import android.util.AttributeSet;
import android.view.View;
public class GameView extends View {
private Context mContext;
private Drawable mCustomImage;
public GameView(Context context) {
super(context);
mContext = context;
mCustomImage = ContextCompat.getDrawable(context, R.mipmap.ic_launcher);
}
public GameView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
mContext = context;
mCustomImage = ContextCompat.getDrawable(context, R.mipmap.ic_launcher);
}
public GameView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mContext = context;
mCustomImage = ContextCompat.getDrawable(context, R.mipmap.ic_launcher);
}
public GameView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
mContext = context;
mCustomImage = ContextCompat.getDrawable(context, R.mipmap.ic_launcher);
}
@Override
protected void onDraw(Canvas canvas) {
Rect imageBounds = canvas.getClipBounds();
mCustomImage.setBounds(imageBounds);
mCustomImage.draw(canvas);
}
}
Adding it through xml inside activity.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ScrollView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fillViewport="true">
<LinearLayout
android:id="@+id/linearLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<GameView
android:layout_width="50dp"
android:layout_height="50dp" />
</LinearLayout>
</ScrollView>
Output
Adding it through code in activity
public class CustomActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_draw_line);
initialiseView();
}
private void initialiseView() {
LinearLayout mLinearLayout = (LinearLayout) findViewById(R.id.linearLayout);
GameView mGameView = new GameView(this);
mLinearLayout.addView(mGameView);
}
}
Output
EDIT
If you want to set parameters while adding it pragmatically then initialiseView method will be like
private void initialiseView() {
LinearLayout mLinearLayout = (LinearLayout) findViewById(R.id.linearLayout);
GameView mGameView = new GameView(this);
ViewGroup.LayoutParams layoutParams = new ViewGroup.LayoutParams(50, 50);
mGameView.setLayoutParams(layoutParams);
mLinearLayout.addView(mGameView);
}
Output :
Upvotes: 1
Reputation: 16379
Use new GameView(this, null);
inside onCreate
of your activity to create a new instance of your view.
Then use the method setContentView(View)
to use it in your activity.
public class MainActivity extends AppCompatActivity{
private GameView gameView;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gameView = new GameView(this, null);
setContentView(gameView);
//other code
}
//other methods
}
Upvotes: 0
Reputation: 1973
GameView
is a class, not a method, so you must call new
to use them,
try this:
GameView gv = new GameView(this, null);
public class GameView extends View {
private Drawable mCustomImage;
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
mCustomImage = context.getResources().getDrawable(R.drawable.bg);
}
....
Upvotes: 0