Reputation: 445
I have one task, which having Floormap sketch. There are different products rack available. I need to draw path from user location to user's Wishlist product's rack.
Currently, I can draw line from source to destination (user location to user's Wishlist product's rack). But its just straight line, I need to draw accurate path like if there is any rack in between line, line does not overlapped.
Here is my Code :
for (int i = 0; i < arrAllRackPosition.count; i++) {
if ([self RectContainsLineRect:[arrAllRackPosition[i] CGRectValue] StartPoint:CGPointMake(X + HALF(width) + distance, Y) EndPoint:CGPointMake(destX, destY)]) {
//check rack point where line intersect
NSLog(@"Line start point : %@",NSStringFromCGPoint(CGPointMake(X + HALF(width) + distance, Y)));
NSLog(@"Line end point : %@",NSStringFromCGPoint(CGPointMake(destX, destY)));
NSLog(@"Path Intersect Rack : %@",NSStringFromCGRect([arrAllRackPosition[i] CGRectValue]));
}
else
{
NSLog(@"path not intersect");
}
}
Now I need to get CGPoint where line intersect to rack For better understanding refer image.
If anyone have idea about it, please answer with code example.
Upvotes: 0
Views: 368
Reputation: 89509
If you're not afraid of using open source code, there's a library that you can take advantage of that does this work for you: MTGeometry
And the function that you want to use is:
CGPoint CGLineIntersectsRectAtPoint(CGRect rect, CGLine line);
This is actually a C function that looks like this:
CGPoint CGLineIntersectsRectAtPoint(CGRect rect, CGLine line)
{
CGLine top = CGLineMake( CGPointMake( CGRectGetMinX(rect), CGRectGetMinY(rect) ), CGPointMake( CGRectGetMaxX(rect), CGRectGetMinY(rect) ) );
CGLine right = CGLineMake( CGPointMake( CGRectGetMaxX(rect), CGRectGetMinY(rect) ), CGPointMake( CGRectGetMaxX(rect), CGRectGetMaxY(rect) ) );
CGLine bottom = CGLineMake( CGPointMake( CGRectGetMinX(rect), CGRectGetMaxY(rect) ), CGPointMake( CGRectGetMaxX(rect), CGRectGetMaxY(rect) ) );
CGLine left = CGLineMake( CGPointMake( CGRectGetMinX(rect), CGRectGetMinY(rect) ), CGPointMake( CGRectGetMinX(rect), CGRectGetMaxY(rect) ) );
// ensure the line extends beyond outside the rectangle
CGFloat topLeftToBottomRight = CGPointDistance(CGRectTopLeftPoint(rect), CGRectBottomRightPoint(rect));
CGFloat bottomLeftToTopRight = CGPointDistance(CGRectBottomLeftPoint(rect), CGRectTopRightPoint(rect));
CGFloat maxDimension = MT_MAX(topLeftToBottomRight, bottomLeftToTopRight);
CGFloat scaleFactor = maxDimension / MT_MIN(CGLineLength(line), maxDimension);
CGLine extendedLine = CGLineScale(line, scaleFactor + 3);
CGPoint points[4] = { CGLinesIntersectAtPoint(top, extendedLine), CGLinesIntersectAtPoint(right, extendedLine), CGLinesIntersectAtPoint(bottom, extendedLine), CGLinesIntersectAtPoint(left, extendedLine) };
for (int i = 0; i < 4; i++) {
CGPoint p = points[i];
if (!CGPointEqualToPoint(p, NULL_POINT)) {
return p;
}
}
return NULL_POINT;
}
You can potentially simply pick up and drop this function into your own code with some minor modifications (changing the C interface to be Objective-C, define MT_MAX
and NULL_POINT
), but the easier thing to do would be to simply compile the .c file along with the rest of your project.
Upvotes: 1