Sandbox
Sandbox

Reputation: 8178

Semaphore - What is the use of initial count?

http://msdn.microsoft.com/en-us/library/system.threading.semaphoreslim.aspx

To create a semaphore, I need to provide an initial count and maximum count. MSDN states that an initial count is -

The initial number of requests for the semaphore that can be granted concurrently.

While it states that maximum count is

The maximum number of requests for the semaphore that can be granted concurrently.

I can understand that the maximum count is the maximum number of threads that can access a resource concurrently, but what is the use of initial count?

If I create a semaphore with an initial count of 0 and a maximum count of 2, none of my threadpool threads are able to access the resource. If I set the initial count as 1 and maximum count as 2 then only one thread pool thread can access the resource. It is only when I set both initial count and maximum count as 2, 2 threads are able to access the resource concurrently. So, I am really confused about the significance of initial count?

SemaphoreSlim semaphoreSlim = new SemaphoreSlim(0, 2); //all threadpool threads wait
SemaphoreSlim semaphoreSlim = new SemaphoreSlim(1, 2);//only one thread has access to the resource at a time
SemaphoreSlim semaphoreSlim = new SemaphoreSlim(2, 2);//two threadpool threads can access the resource concurrently

Upvotes: 156

Views: 52273

Answers (11)

Gerardo Marset
Gerardo Marset

Reputation: 843

Posting my own explanation because every time I come back to this thread (many times now) it takes me way too long to understand.

  1. The semaphore has an internal m_currentCount value. Call it Count for short.
  2. initialCount as its name suggests, is the initial value of Count.
  3. Calling .Wait() waits for Count to be higher than zero, then decrements it.
  4. Calling .Release() adds one to Count. .Release(x) also exists for some reason, which adds x to Count.

So what's maxCount for? All it does is establish a constraint. The semaphore will throw an exception if its Count ever becomes higher than maxCount. This can be used while testing to ensure that every single .Wait() is paired with exactly one .Release().

maxCount is int.MaxValue by default, effectively disabling the constraint.

Best practice I think, is to always create the SemaphoreSlim with the same value for both initialCount and maxCount.

Upvotes: 1

Theodor Zoulias
Theodor Zoulias

Reputation: 43515

Normally, when the SemaphoreSlim is used as a throttler, both initialCount and maxCount have the same value:

SemaphoreSlim semaphore = new(maximumConcurrency, maximumConcurrency);

...and the semaphore is used with this pattern:

await semaphore.WaitAsync(); // or semaphore.Wait();
try
{
    // Invoke the operation that must be throttled
}
finally
{
    semaphore.Release();
}

The initialCount configures the maximum concurrency policy, and the maxCount ensures that this policy will not be violated. If you omit the second argument (the maxCount) your code will work just as well, provided that there are no bugs in it. If there is a bug, and each WaitAsync could be followed by more than one Release, then the maxCount will help at detecting this bug before it ends up in the released version of your program. The bug will be surfaced as a SemaphoreFullException, hopefully during the testing of a pre-release version, and so you'll be able to track and eliminate it before it does any real harm (before it has caused the violation of the maximum concurrency policy in a production environment).

The default value of the maxCount argument, in case you omit it, is Int32.MaxValue (source code).

Upvotes: 16

Alex from Jitbit
Alex from Jitbit

Reputation: 60642

Think of it like this:

  • initialCount is the "degree of parallelism" (number of threads that can enter)
  • maxCount ensures that you don't Release more than you should

For example, say you want a concurrency degree of "1" (only one operation at a time). But then due to some bug in your code, you release the semaphore twice. So now you have a concurrency of two!

But if you set maxCount - it will not allow this and throw an exception.

Upvotes: 3

Mark Cilia Vincenti
Mark Cilia Vincenti

Reputation: 1614

maxCount is the number of concurrent threads that you're going to be allowing.

However, when you start the throttling, you may already know there are a few active threads, so you'd want to tell it "hey, I want to have 6 concurrent threads, but I already have 4, so I want you to only allow 2 more for now", so you'd set initialCount to 2 and maxCount to 6.

The limitation with initialCount in SemaphoreSlim is that it cannot be a negative number, so you can't say "hey, I want to have up to 6 concurrent threads, but I currently have 10, so let 5 get released before you allow another one in.". That would mean an initialCount of -4. For that you'd need to use a 3rd party package like SemaphoreSlimThrottling (note that I am the author of SemaphoreSlimThrottling).

Upvotes: 0

rism
rism

Reputation: 12142

Semaphores can be used to protect a pool of resources. We use resource pools to reuse things that are expensive to create - such as database connections.

So initial count refers to the number of available resources in the pool at the start of some process. When you read the initialCount in code you should be thinking in terms of how much up front effort are you putting into creating this pool of resources.

I am really confused about the significance of initial count?

Initial count = Upfront cost

As such, depending on the usage profile of your application, this value can have a dramatic effect on the performance of your application. It's not just some arbitrary number.

You should think carefully about what you creating, how expensive they are to create and how many you need right away. You should literally able able to graph the optimal value for this parameter and should likely think about making it configurable so you can adapt the performance of the process to the time at which it is being executed.

Upvotes: -1

Irfan
Irfan

Reputation: 576

As MSDN explains it under the Remarks section:

If initialCount is less than maximumCount, the effect is the same as if the current thread had called WaitOne (maximumCount minus initialCount) times. If you do not want to reserve any entries for the thread that creates the semaphore, use the same number for maximumCount and initialCount.

So If the initial count is 0 and max is 2 it is as if WaitOne has been called twice by the main thread so we have reached capacity (semaphore count is 0 now) and no thread can enter Semaphore. Similarly If initial count is 1 and max is 2 WaitOnce has been called once and only one thread can enter before we reach capacity again and so on.

If 0 is used for initial count we can always call Release(2) to increase the semaphore count to max to allow maximum number of threads to acquire resource.

Upvotes: -1

Brian Gideon
Brian Gideon

Reputation: 48949

So, I am really confused about the significance of initial count?

One important point that may help here is that Wait decrements the semaphore count and Release increments it.

initialCount is the number of resource accesses that will be allowed immediately. Or, in other words, it is the number of times Wait can be called without blocking immediately after the semaphore was instantiated.

maximumCount is the highest count the semaphore can obtain. It is the number of times Release can be called without throwing an exception assuming initialCount count was zero. If initialCount is set to the same value as maximumCount then calling Release immediately after the semaphore was instantiated will throw an exception.

Upvotes: 133

Abhineet
Abhineet

Reputation: 5389

If you wish that no thread should access your resource for some time, you pass the initial count as 0 and when you wish to grant the access to all of them just after creating the semaphore, you pass the value of initial count equal to maximum count. For example:

hSemaphore = CreateSemaphoreA(NULL, 0, MAX_COUNT, NULL) ;

//Do something here
//No threads can access your resource

ReleaseSemaphore(hSemaphore, MAX_COUNT, 0) ;

//All threads can access the resource now

As quoted in MSDN Documentation- "Another use of ReleaseSemaphore is during an application's initialization. The application can create a semaphore with an initial count of zero. This sets the semaphore's state to nonsignaled and blocks all threads from accessing the protected resource. When the application finishes its initialization, it uses ReleaseSemaphore to increase the count to its maximum value, to permit normal access to the protected resource."

Upvotes: 4

Karmastan
Karmastan

Reputation: 5696

How many threads do you want to be able to access resource at once? Set your initial count to that number. If that number is never going to increase throughout the life of the program, set your max count to that number too. That way, if you have a programming error in how you release the resource, your program will crash and let you know.

(There are two constructors: one that takes only an initial value, and one that additionally takes the max count. Use whichever is appropriate.)

Upvotes: 17

SVGreg
SVGreg

Reputation: 2368

Yes, when the initial number sets to 0 - all threads will be waiting while you increment the "CurrentCount" property. You can do it with Release() or Release(Int32).

Release(...) - will increment the semaphore counter

Wait(...) - will decrement it

You can't increment the counter ("CurrentCount" property) greater than maximum count which you set in initialization.

For example:

SemaphoreSlim^ s = gcnew SemaphoreSlim(0,2); //s->CurrentCount = 0
s->Release(2); //s->CurrentCount = 2
...

s->Wait(); //Ok. s->CurrentCount = 1
...

s->Wait(); //Ok. s->CurrentCount = 0
...

s->Wait(); //Will be blocked until any of the threads calls Release()

Upvotes: 114

Emond
Emond

Reputation: 50672

This way when the current thread creates the semaphore it could claim some resources from the start.

Upvotes: 2

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