Puppy
Puppy

Reputation: 146998

Validating a font name

I've got an abstraction over a Direct3D9 ID3DXFont object. When setting the font name, how can I verify that the font name is valid without having to create a font object and find out the hard way? I checked the link about logical fonts and there doesn't seem to be anything in there.

Upvotes: 0

Views: 75

Answers (1)

Moo-Juice
Moo-Juice

Reputation: 38820

Maybe EnumFontFamiliesEx would help you here?

Namely:

If set to DEFAULT_CHARSET, the function enumerates all uniquely-named fonts in all character sets. (If there are two fonts with the same name, only one is enumerated.)

Upvotes: 1

Related Questions