Greg
Greg

Reputation: 1

Editing my Easy68k (Assembly) Program to subtract instead of add

Ok, here it is guys. Before you, I have a program that performs this algorithm: "IF X > 12 THEN X = 2*X+4 ELSE X = X + Y, OUTPUT X."

the problem is, I need it to perform this one instead: "IF X > 12 THEN X = 2*X+4 ELSE X = X - 13, OUTPUT X."

How would I make this subtract rather than add?

        ORG $1000
START:  LEA    PROMPT, A1
        MOVE.B #14, D0       ; display string
        TRAP   #15
        MOVE.B #4, D0        ; read from keyboard
        TRAP   #15
        MOVE   D1, D3        ; copy X
        LEA    STTY, A1
        MOVE.B #14, D0       ; display string
        TRAP   #15
        CMP    #12, D3       ; X > 12 ?
        BGT    MULTADD       ; branch if yes
        CMP    #12, D3       ; why compare again??
        BRA    ADDY

MULTADD 
        LEA    XGT, A1
        MOVE.B #14, D0       ; display string
        TRAP   #15
        LEA    TWOXP4, A1
        MOVE.B #14, D0       ; display string
        TRAP   #15
        MULU   #2, D3        ; 2*X
        ADD    #4, D3        ; +4
        MOVE   D3, D1        ; copy to D1
        MOVE.B #3, D0        ; Display decimal signed D1.L in smallest field
        TRAP   #15
        BRA    FIN

ADDY    LEA    XLT, A1
        MOVE.B #14, D0       ; display string
        TRAP   #15
        LEA     XPY, A1
        MOVE.B #14, D0       ; display string
        TRAP    #15

        ADD     Y, D3        ; X = X+Y
        MOVE    D3, D1     
        MOVE.B  #3, D0       ; Display decimal signed D1.L in smallest field
        TRAP    #15
        BRA     FIN           ; not needed
FIN     MOVE.B  #9,D0         ; terminate program
        TRAP    #15

* Variables and Strings
PROMPT   DC.B ';Enter X: ';, 0
STTY     DC.B ';Y = 4';, CR, LF, 0
XGT      DC.B 'X > 12';, CR, LF, 0
XLT      DC.B 'X != 12';, CR, LF, 0
TWOXP4   DC.B 2 * X + 4 = ';, CR, LF, 0
XPY      DC.B 'X + Y = ';, 0
Y        DC.W 4
CR       EQU $0D  
LF       EQU $0A

END      START

Upvotes: 0

Views: 539

Answers (2)

vogomatix
vogomatix

Reputation: 5041

Tips:

  1. Use MOVEQ to load a small number into a 32 bit register
  2. Don't use MULU to multiply by 2
  3. Use the .B, .W and .L instructions as default normally just 16 bits

        ORG $1000
START:  LEA    PROMPT, A1
        MOVEQ  #14, D0       ; display string
        TRAP   #15
        MOVEQ  #4, D0        ; read number from keyboard
        TRAP   #15
        MOVE.L D1,D3         ; save X
        LEA    STTY, A1
        MOVEQ  #14, D0       ; display string
        TRAP   #15
        CMP.L  #12, D3       ; X > 12 ?
        BGT    MULTADD       ; branch if yes

ADDY    LEA    XLT, A1
        MOVEQ  #14, D0       ; display string
        TRAP   #15
        LEA    XPY, A1
        MOVEQ  #14, D0       ; display string
        TRAP   #15

        ADD.L   Y, D3        ; X = X+Y, change to SUB.L Y,D3
        MOVE.L  D3, D1     
        MOVEQ   #3, D0       ; Display decimal signed D1.L in smallest field
        TRAP    #15
        BRA     FIN           ; not needed

 MULTADD 
        LEA    XGT, A1
        MOVEQ  #14, D0       ; display string
        TRAP   #15
        LEA    TWOXP4, A1
        MOVEQ  #14, D0       ; display string
        TRAP   #15
        ASL.L  #1, D3        ; 2*X by shifting
        ADDQ.L #4, D3        ; +4
        MOVE.L D3, D1        ; copy to D1
        MOVEQ  #3, D0        ; Display decimal signed D1.L in smallest field
        TRAP   #15

FIN     MOVEQ   #9,D0         ; terminate program
        TRAP    #15

* Variables and Strings
CR       EQU $0D  
LF       EQU $0A

PROMPT   DC.B ';Enter X: ';, 0
STTY     DC.B ';Y = 4';, CR, LF, 0
XGT      DC.B 'X > 12';, CR, LF, 0
XLT      DC.B 'X != 12';, CR, LF, 0
TWOXP4   DC.B 2 * X + 4 = ';, CR, LF, 0
XPY      DC.B 'X + Y = ';, 0
Y        DC.L 13

END      START

Upvotes: 1

Ossip
Ossip

Reputation: 1045

Can't test it, but try to replace the

ADD Y, D3

With

SUB Y, D3

Upvotes: 0

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