Reputation: 1113
I try to understand the data in the BoxTextured Model for the TEXCOORD_0 accessor.
As seen in the capture, the datas seems correct for POSITION and NORMALS but why values in the TEXCOORD_0 accessor aren't in range of "max": [ 1.0, 1.0 ], "min": [ 0.0, 0.0 ] but have a "max": [ 6.0, 1.0 ] ?
{ "bufferView": 2, "byteOffset": 0, "componentType": 5126, "count": 24, "max": [ 6.0, 1.0 ], "min": [ 0.0, 0.0 ], "type": "VEC2" }
Should those be normalized ?
My texture applied is totally wrong : Rendered with uv test texture.
Where is my misunderstanding ?
Thank you
(I know I have a problem with my face orientation but that's another problem)
Upvotes: 1
Views: 246
Reputation: 191
The 6.0 comes from the number of faces on the cube. Note that the sampler specifies REPEAT (10497):
"samplers": [
{
"magFilter": 9729,
"minFilter": 9986,
"wrapS": 10497,
"wrapT": 10497
}
],
so the image will be tiled repeatedly. It's just a simple way to get the logo rendered on all six faces of the cube.
Upvotes: 1