Reputation: 333
I have set custom properties on SVG objects and on paths within the SVG objects.
Each object I add to the canvas also gets assigned an 'id' property, as well as some others properties that I use to interact with the objects in the app.
So far, when I clone these objects, I have been able to retain the properties that are on the SVG object by storing them in a session variable prior to cloning, then adding them back after cloning.
My problem is with the properties that are set on each of the object.paths. I have an 'id' property for each path, which I use for some functions that can manipulate the paths within the object.
So for example, before I group the object, the object.paths attribute looks like this...
paths: Array(4)
0: klass {id: "_25mm_x_400mm_ROUND", d: "M400.5,60.5A21.52,21.52", fill: "#ccc", dirty: false, stroke: "#000", …}
1: klass {id: "_25mm_x_400mm_ROUND", d: "M400.5,60.5v25c0", stroke: "#000", dirty: false, strokeMiterLimit: 10, …}
2: {id: "shapeTopColor", d: "M400.5,60.5A21.52,21.52", fill: "rgba(0, 0, 0, 0)", dirty: false, stroke: "#000", …}
3: {id: "shapeSideColor", d: "M400.5,60.5v25c0", stroke: "#000", dirty: false, strokeMiterLimit: 10, …}
Then, after ungrouping the object, the object.paths attribute looks like this...
paths: Array(4)
0: klass {type: "path", originX: "left", originY: "top", left: 0.4999999999999982, top: 0.5, …}
1: klass {type: "path", originX: "left", originY: "top", left: 0.5, top: 60.5, …}
2: klass {type: "path", originX: "left", originY: "top", left: 0.4999999999999982, top: 0.5, …}
3: klass {type: "path", originX: "left", originY: "top", left: 0.5, top: 60.5, …}
This breaks some functions that use the 'shapeTopColor and 'shapeSideColor' ids to change fill attributes for each path. So if a user groups an object, then ungroups it, they are no longer able to change the colour of the object.
Here is the code I am using to group objects...
export function groupSelectedItems() {
canvas = document.getElementById("c").fabric;
var activegroup = canvas.getActiveGroup();
var objectsInGroup = activegroup.getObjects();
var objectIds = [];
activegroup.clone(function(newgroup) {
canvas.discardActiveGroup();
objectsInGroup.forEach(function(object) {
objectIds.push({
'id':object.id,
'componentType':object.componentType,
'shape': object.shape,
// paths = object.paths //Tried this but causes errors.
});
canvas.remove(object);
});
newgroup.setControlsVisibility({'tl': false, 'tr': false, 'bl': false, 'br': false, 'ml': false, 'mr': false, 'mb': false, 'mt': false});
canvas.add(newgroup);
//Store the objects id's on to a session variable.
Session.set('objectIds', objectIds);
//put original objects id's back onto the new groups objects respectively.
var objectsInNewGroup = newgroup.getObjects();
objectsInNewGroup.forEach(function(object, key) {
Session.get('objectIds').forEach(function(o, i) {
if (key == i) {
object.id = o.id
object.componentType = o.componentType,
object.shape = o.shape
// object.paths = o.paths
}
});
});
});
}
So my question is, how can I clone an object or group and not lose any custom attributes I have set?
Upvotes: 4
Views: 2865
Reputation: 1270
Use this code to save and get custom properties at initialization of component
fabric.Object.prototype.toObject = (function (toObject) {
return function (propertiesToInclude) {
propertiesToInclude = (propertiesToInclude || []).concat(
["data", "name", "lockRotation"] // custom attributes
);
return toObject.apply(this, [propertiesToInclude]);
};
})(fabric.Object.prototype.toObject);
Upvotes: 1
Reputation: 15614
DEMO
var canvas = new fabric.Canvas('c');
var rect1 = new fabric.Rect({
id: 1,
width: 100,
height: 100,
fill: 'red',
componentType: 'a1',
shape: 'round1'
});
var rect2 = new fabric.Rect({
id: 2,
left:10,
top:20,
width: 100,
height: 100,
fill: 'magenta',
componentType: 'a2',
shape: 'round2'
});
var rect3 = new fabric.Rect({
id: 3,
left:30,
top:30,
width: 100,
height: 100,
fill: 'yellow',
componentType: 'a3',
shape: 'round3'
});
var group = new fabric.Group([rect1, rect2, rect3]);
canvas.add(group)
canvas.setActiveObject(group);
function cloneObj() {
group.clone(function(newgroup) {
canvas.add(newgroup.set({
left: newgroup.left + 10,
top: newgroup.top + 10
}));
console.log(newgroup);
}, ['id', 'componentType', 'shape']);
}
canvas {
border: 1px solid #999;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<button onclick='cloneObj()'>Clone</button>
<canvas id="c" width="700" height="400"></canvas>
clone accepts a callback and array for additional property to include in cloned object.
Upvotes: 8