Reputation: 7725
I am having what seems to be a mipmapping problem when rendering textures on to a flat quad. At some camera positions the object looks fine, but then at others it gets very fuzzy. Unfortunately I don't really have any good leads on this problem but I thought if I posted some pictures other who have experiences other issue might be able to give me some insight.
Normal:
Zoomed Out:
Rotated:
Could anyone give me any clues about what could be going on here?
Upvotes: 0
Views: 207
Reputation: 7725
It seems that this problem was more of a state issue, the GL_UNPACK_ROW_LENGTH was getting set elsewhere (in this case to 512) but it needed to be 32 for this particular texture so this problem was fixed with a simple (glPixelStorei GL_UNPACK_ROW_LENGTH 32).
Upvotes: 0
Reputation: 56387
Are you sure you are providing the correct mipmaps? Because that looks like you provided corrupt texture data as mipmaps.
Upvotes: 2