Reputation: 10528
I have the following two input polygons for which I want to calculate a subtracted polygon:
A:
* (0, 8)
/ \
/ \
/ \
(-3, 0) *-------* (3, 0)
B:
(-1, 2) *-----* (1, 2)
| |
(-1, 1) *-----* (1, 1)
Thus, I want to calculate A - B
, which should result in a triangle with a square cutout. Calculating this using Boost Polygon results in an incorrect partial triangle with a cutout. It is hard to draw; the missing part of the result triangle is represented by the triangle (3, 0) => (0, 8) => (1, 2)
. I am using the following code to calculate the subtraction:
#include <boost/polygon/polygon.hpp>
namespace bp = boost::polygon;
int main()
{
using Polygon = bp::polygon_data<int>;
using Point = bp::point_data<int>;
using PolygonSet = bp::polygon_set_data<int>;
using SimplePolygons = std::vector<bp::polygon_data<int>>;
using namespace boost::polygon::operators;
Polygon A;
{
std::vector<Point> points{{-3, 0}, {3, 0}, {0, 8}};
bp::set_points(A, points.begin(), points.end());
}
Polygon B;
{
std::vector<Point> points{{-1, 1}, {1, 1}, {1, 2}, {-1, 2}};
bp::set_points(B, points.begin(), points.end());
}
PolygonSet result{A - B};
SimplePolygons simplePolygons;
result.get<SimplePolygons>(simplePolygons);
for (const auto& polygon : simplePolygons)
{
for (const Point& p : polygon)
{
std::cout << '(' << std::to_string(p.x()) << ", " << std::to_string(p.y()) << ")\n";
}
}
return 0;
}
This prints the following subsequent points making up the cutout triangle:
(3, 0)
(1, 2)
(1, 1)
(-1, 1)
(-1, 2)
(1, 2)
(0, 8)
(-3, 0)
(3, 0)
So, the edges (1, 2) => (3, 0)
and (3, 0) => (0, 8)
are missing from the result. The upper right part of the input triangle is missing from the result.
Correct output might look as follows:
(3, 0)
(1, 2)
(1, 1)
(-1, 1)
(-1, 2)
(1, 2)
(3, 0)
(0, 8)
(-3, 0)
(3, 0)
Is this a bug in Boost Polygon, am I somehow using the library incorrectly, or is there something else I am missing?
Some additional information:
double
instead of int
does not fix the issue.Upvotes: 4
Views: 516
Reputation: 10528
Answering my own question...
Boost Polygon was written with integer data types in mind. From the documentation:
In general a data type should define std::numeric_limits and be integer-like. Floating point coordinate types are not supported by all the algorithms and generally not suitable for use with the library at present (http://www.boost.org/doc/libs/1_60_0/libs/polygon/doc/gtl_coordinate_concept.htm)
I suspected this is some kind of precision issue I do not understand fully. Indeed, scaling all input coordinates by a factor of 1000
for example does result in a correct polygon:
(3000, 0)
(1000, 5333)
(1000, 2000)
(1000, 1000)
(-1000, 1000)
(-1000, 2000)
(1000, 2000)
(1000, 5333)
(0, 8000)
(-3000, 0)
(3000, 0)
So for the original input, it seems the keyhole fracturing algorithm is intent on adding a new vertex on the edge (3, 0) -> (0, 8)
from which to enter the 'keyhole polygon'. The best possible vertex on integer grid position it can create for this is at (0, 8)
. So the result represents an approximation.
Indeed, providing the algorithm with similar input, for which a good candidate vertex exists on the triangle edge does result in the correct output. One such input triangle would be for example (-4, 0) - (4, 0) - (0, 8)
.
I see this as a limitation of the keyhole fracturing algorithm.
Upvotes: 5