Reputation: 3326
I did a C++ code whose GUI is implemented with wxWidgets 3.1, and which I run on Windows. Being a cross-platform solution, I tried compiling the project on MacOS. I'm running into several issues:
no viable conversion from 'wxString' to 'std::string'
error). How is it even OS specific ?error: use of undeclared identifier 'sample_xpm' : SetIcon(wxICON(sample));
It seems sample_xpm is a default icon that is available on Windows and not MacOS.... (?).Thanks for your help!
Upvotes: 1
Views: 435
Reputation: 22753
It would be better to ask separate questions separately, as things risk getting confusing if we try discussing all them together, but here are the basic answers:
wxWindow::SetDoubleBuffered()
is not provided in wxOSX because all windows are double-buffered there. A stub for it should still be arguably provided, for portability, but it will still do nothing and not calling it shouldn't result in any flickering.dc
parameter instead.std::string
is not OS-specific but depends on your build options: it is implicitly provided only if you build with wxUSE_STL=1
set in your setup.h (or --enable-stl
configure option). To avoid relying on this, you can always use ToStdString()
explicitly. Or ensure that you build with the same options under all platforms.Upvotes: 3