Reputation: 13
My label is disappearing before the animation runs.
The animation should run after a button is pressed and slide out a label and the Button. But when I press the button they are both hidden before the animation can slide them out.
func nextGame() {
UIView.animate(withDuration: 3, delay: 0.0, options: .allowAnimatedContent, animations: {
NSLog("Animation started")
self.labelWinningPlayer.center = CGPoint(x: self.labelWinningPlayer.center.x + 500, y: self.labelWinningPlayer.center.y)
self.buttonNextGameLabel.center = CGPoint(x: self.buttonNextGameLabel.center.x + 500, y: self.buttonNextGameLabel.center.y)
}, completion: { (finished: Bool) in
NSLog("Animation stopped")
self.labelWinningPlayer.isHidden = true
self.buttonNextGameLabel.isHidden = true
})
//sets buttons to start position
labelWinningPlayer.center = CGPoint(x: labelWinningPlayer.center.x - 1000, y: labelWinningPlayer.center.y)
buttonNextGameLabel.center = CGPoint(x: buttonNextGameLabel.center.x - 1000, y: buttonNextGameLabel.center.y)
//hides buttons that lay under the animated buttons
for i in 1...9 {
if let button = view.viewWithTag(i) as? UIButton {
button.setImage(nil, for: .normal)
}
}
activeGame = true
}
//animation should get started with this button
@IBAction func buttenNextGameAction(_ sender: Any) {
nextGame()
}
//slides buttons in
func slideNextGameButtons() {
labelWinningPlayer.isHidden = false
buttonNextGameLabel.isHidden = false
UIView.animate(withDuration: 0.5, animations: {
self.labelWinningPlayer.center = CGPoint(x: self.labelWinningPlayer.center.x + 500, y: self.labelWinningPlayer.center.y)
self.buttonNextGameLabel.center = CGPoint(x: self.buttonNextGameLabel.center.x + 500, y: self.buttonNextGameLabel.center.y)
})
}
Here is the NSLog. According to that it's running the full animation...
2017-11-15 23:26:17.321465 [2442:245232] Animation started
2017-11-15 23:26:20.325137 [2442:245232] Animation stopped
Thanks for your help in advance!
Upvotes: 0
Views: 267
Reputation: 534950
Your code works perfectly:
Therefore something that you have not told us about is causing whatever the problem is.
EDIT: And yes indeed, it was the code you didn't tell us about that causes the problem. You told us about this:
UIView.animate(withDuration: 3, delay: 0.0, options: .allowAnimatedContent, animations: {
self.labelWinningPlayer.center = CGPoint(x: self.labelWinningPlayer.center.x + 500, y: self.labelWinningPlayer.center.y)
self.buttonNextGameLabel.center = CGPoint(x: self.buttonNextGameLabel.center.x + 500, y: self.buttonNextGameLabel.center.y)
}, completion: { (finished: Bool) in
self.labelWinningPlayer.isHidden = true
self.buttonNextGameLabel.isHidden = true
})
But you didn't tell us about the next lines, which are this:
labelWinningPlayer.center = CGPoint(x: labelWinningPlayer.center.x - 1000, y: labelWinningPlayer.center.y)
buttonNextGameLabel.center = CGPoint(x: buttonNextGameLabel.center.x - 1000, y: buttonNextGameLabel.center.y)
Those lines cancel the animation!
It seems you have not understood what an animation is. You animate first, and anything you want done after the animation, you put into the completion
function. But those lines are something you want done after the animation. So put them into the completion
function! Like this:
UIView.animate(withDuration: 3, delay: 0.0, options: .allowAnimatedContent, animations: {
self.labelWinningPlayer.center = CGPoint(x: self.labelWinningPlayer.center.x + 500, y: self.labelWinningPlayer.center.y)
self.buttonNextGameLabel.center = CGPoint(x: self.buttonNextGameLabel.center.x + 500, y: self.buttonNextGameLabel.center.y)
}, completion: { (finished: Bool) in
self.labelWinningPlayer.isHidden = true
self.buttonNextGameLabel.isHidden = true
labelWinningPlayer.center = CGPoint(x: labelWinningPlayer.center.x - 1000, y: labelWinningPlayer.center.y)
buttonNextGameLabel.center = CGPoint(x: buttonNextGameLabel.center.x - 1000, y: buttonNextGameLabel.center.y)
// ... and everything else in the method goes here too
})
And everything else in the method needs to be moved in there too. Everything that is to happen after the completion of the animation goes into the completion
function. That is what completion
means!
Upvotes: 2
Reputation: 451
set the label and the button's super view clipsToBounds property to true
UIView.animate(withDuration: 3, delay: 0.0, options: [], animations: {
NSLog("Animation started")
self.labelWinningPlayer.center = CGPoint(x: (self.labelWinningPlayer.center.x) * 3, y: self.labelWinningPlayer.center.y)
self.buttonNextGameLabel.center = CGPoint(x: (self.buttonNextGameLabel.center.x) * 3, y: self.buttonNextGameLabel.center.y)
}, completion: { (finished: Bool) in
NSLog("Animation stopped")
self.labelWinningPlayer.isHidden = true
self.buttonNextGameLabel.isHidden = true
})
Upvotes: 0