Gurnarok
Gurnarok

Reputation: 90

RPG skill system

im working on a RPG system for my friend, and I was wondering on how to make the skills system, should I use ArrayList skills as a type and write every skill down, into a XML or in to a class?

Example

Skill s = new Skill();
ArrayList<Skill> skills = new ArrayList<Skill>();
s.name = "Dodge";
s.description = "Dodge a attack.";
s.requirements = "Dex +30";
skills.put(s);

Or something like...

Dodge dodge = new Dodge();
Skill s = new Skill();
ArrayList<Skill> skills = new ArrayLst<Skill>();
s.name = dodge.getName();
s.description = dodge.getDescription();
s.requirements = dodge.getRequirements();
skills.put(s);

Upvotes: 1

Views: 2452

Answers (3)

hellou
hellou

Reputation: 21

I would use XML reader from Aion-lightning project. It is easy to use and scopes for larger sets of xml files.

Upvotes: 2

Fredrik Widerberg
Fredrik Widerberg

Reputation: 3108

Well, i would rather do XML instead of a class.
Mainly because you don't have to recompile your game everytime you tweak skill values.

Depending on how advanced you want it, check out RunUO. Its a open source mmorpg project for simulating a Ultima Online server.

Upvotes: 1

James
James

Reputation: 5425

Skills in RPGs are usually used as 'data' to determine the effectiveness of some kind of in-game action. As such, skills are an easy candidate for a data driven design.

Rather than hardcoding it, use some method of having the skills populated from a set of data, and have the game mechanics look for these skill values after having read them in. XML is a good candidate for this. It is a bit verbose, but a lot of editors/IDEs recognize it and java has parser support for it built in.

Upvotes: 3

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