Reputation: 73443
If you are developing a memory intensive application in C++ on Windows, do you opt to write your own custom memory manager to allocate memory from virtual address space or do you allow CRT to take control and do the memory management for you ? I am especially concerned about the fragmentation caused by the allocation and deallocation of small objects on heap. Because of this, I think the process will run out of memory eventhough there is enough memory but is fragmented.
Upvotes: 8
Views: 3389
Reputation: 1273
From my experience, fragmentation is mostly a problem when you are continuously allocating and freeing large buffers (like over 16k) since those are the ones that will ultimately cause an out of memory, if the heap cannot find a big enough spot for one of them.
In that case, only those objects should have special memory management, keep the rest simple. You can use buffer reusing if they always have the same size, or more complex memory pooling if they vary in size.
The default heap implementations shouldn't have any problem finding some place for smaller buffers between previous allocations.
Upvotes: 2
Reputation: 81
there's a solution used by some open source software like doxygen, the idea is to store some instances into file when you exceeds a specific amount of memory. And after get from file your data when you need them.
Upvotes: 0
Reputation: 23619
Although most of you indicate that you shouldn't write your own memory manager, it could still be useful if:
If you want to write your own memory manager, it's important to split it in the following 4 parts:
If these 4 parts are clearly separated, it also becomes easy to replace one part by another, or add a new part to it e.g.:
Having written a memory manager myself, I can only indicate that it can be really handy having an easy way to extend your own memory manager. E.g. what I regularly have to do is finding memory leaks in long-running server applications. With my own memory manager I do it like this:
Although you can do similar things with out-of-the-box components, they tend to have some disadvantages:
But, also try to be realistic: if you don't have a problem with memory fragmentation, performance, memory leaks or memory overwrites, there's no real reason to write your own memory manager.
Upvotes: 4
Reputation: 11312
It depends very much on your memory allocation patterns. From my personal experience there are generally one or two classes in a project that needs special considerations when it comes to memory management because they are used frequently in the part of the code where you spend lots of time. There might also be classes that in some particular context needs special treatment, but in other contexts can be used without bothering about it.
I often end up managing those kind of objects in a std::vector or something similar and explicit rather than overriding the allocation routines for the class. For many situations the heap is really overkill and the allocation patterns are so predictable that you don't need to allocate on the heap but in some much simpler structure that allocates larger pages from the heap that has less bookkeeping overhead than allocating every single instance on the heap.
These are some general things to think about:
First, small objects that's allocated and destroyed quickly should be put on the stack. The fastest allocation are the ones that are never done. Stack allocation is also done without any locking of a global heap which is good for multi threaded code. Allocating on the heap in c/c++ can be relatively expensive compared to GC languages like java so try to avoid it unless you need it.
If you do a lot of allocation you should be careful with threading performance. A classic pitfall is string classes that tends to do alot of allocation hidden to the user. If you do lots of string processing in multiple threads, they might end up fighting about a mutex in the heap code. For this purpose, taking control of the memory management can speed up things alot. Switching to another heap implementation is generally not the solution here since the heap will still be global and your threads will fight about it. I think google has a heap that should be faster in multithreaded environments though. Haven't tried it myself.
Upvotes: 2
Reputation:
There used to be excellent third-party drop-in heap replacement library for VC++, but I don't remember the name any more. Our app got 30% speed-up when we started using it.
Edit: it's SmartHeap - thanks, ChrisW
Upvotes: 2
Reputation: 56113
you opt to write your own custom memory manager to allocate memory from virtual address space or do you allow CRT to take control and do the memory management for you?
The standard library is often good enough. If it isn't then, instead of replacing it, a smaller step is to override operator new
and operator delete
for specific classes, not for all classes.
Upvotes: 1
Reputation: 1932
no, I would not.
The chances of me writing a better code then the CRT with the who know how many hundreds of man year invested in it are slim.
I would search for a specialized library instead of reinventing the wheel.
Upvotes: 0
Reputation: 754783
I think your best bet is to not implement one until profiles prove that the CRT is fragmenting memory in a way that damages the performance of your application. CRT, core OS, and STL guys spend a lot of time thinking about memory management.
There's a good chance that your code will perform quite fine under existing allocators with no changes needed. There's certainly a better chance of that, than there is of you getting a memory allocator right the first time. I've written memory allocators before for similar circumstances and it's a monsterous task to take on. Not so suprisingly, the version I inherited was rife with fragmentation problems.
The other advantage of waiting until a profile shows it's a problem is that you will also know if you've actually fixed anything. That's the most important part of a performance fix.
As long as you're using standard collection classes an algorihtmns (such as STL/BOOST) it shouldn't be very hard to plug in a new allocator later on in the cycle to fix the portions of your code base that do need to be fixed. It's very unlikely that you will need a hand coded allocator for your entire program.
Upvotes: 38