Reputation: 51
Starting microphone completely freezes the entire application for 5 seconds (always 5 seconds). Unity 5.6.0f3
code:
public void StartRecording()
{
System.Diagnostics.Stopwatch sw1 = new System.Diagnostics.Stopwatch();
sw1.Start();
if (!Microphone.IsRecording(null))
{
m_ForcedStopRecording = false;
m_RecordingStartTime = Time.time;
Debug.Log("ms before start microphone 2: " + sw1.ElapsedMilliseconds);
m_RecordedAudio = Microphone.Start(null, false, m_MaxRecordingLengthInSeconds, m_RecordingFrequency);
Debug.Log("ms after start microphone: " + sw1.ElapsedMilliseconds);
StartCoroutine(WaitForRecordingTimeout());
}
Debug.Log("total StartRecording: " + sw1.ElapsedMilliseconds);
}
ms before start microphone 2 result says 0 ms after start microphone says 5011 Any suggestions?
Upvotes: 1
Views: 799
Reputation: 574
You should try connecting your microphone to different port, it may be a problem of your computer having troubles finding your microphone if it's USB
Upvotes: 1