Gyntonic
Gyntonic

Reputation: 364

How is the best way to create A* Pathfinding with graphs Unity3d

I want to create something like this in Unity3d, and be able to implement the A* pathfinding algorithm.

I really don't know how to implement this, could you help me?

My thought is to create a gameobject per node and a gameobject per edge but how can I relationate them?

I think I just need the concept to start developing this.

Thank you!

Upvotes: 0

Views: 1495

Answers (1)

Muhammad Faizan Khan
Muhammad Faizan Khan

Reputation: 10551

A wonderful tutorial series on A* Algorithm implementation in Unity3d by Sebastian Lague, please watch this. I am sure it will help you a lot.

Beside this tut, Unity3d also provide signficant support about path finding through NevMesh and internally it has also implmented A* algorithm.

A common algorithm to find the path is A* (pronounced “A star”), which is what Unity uses (More).

Upvotes: 1

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