Reputation: 364
I want to create something like this in Unity3d, and be able to implement the A* pathfinding algorithm.
I really don't know how to implement this, could you help me?
My thought is to create a gameobject per node and a gameobject per edge but how can I relationate them?
I think I just need the concept to start developing this.
Thank you!
Upvotes: 0
Views: 1495
Reputation: 10551
A wonderful tutorial series on A* Algorithm implementation in Unity3d by Sebastian Lague, please watch this. I am sure it will help you a lot.
Beside this tut, Unity3d also provide signficant support about path finding through NevMesh and internally it has also implmented A* algorithm.
A common algorithm to find the path is A* (pronounced “A star”), which is what Unity uses (More).
Upvotes: 1