Reputation: 131
I have a probleme, my labels doesn't fit with my skin font size and I can't understand why
Here is my code:
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.utils.Align;
public class MoveDetailBox extends Table
{
private Label ppLabel;
private Label moveTypeLabel;
public MoveDetailBox(Skin skin) {
super(skin);
// TODO background name option box? rename it
this.setBackground("optionbox");
Table container = new Table();
this.add(container).pad(5f); // TODO PADS
this.ppLabel = new Label("??/??", super.getSkin());
this.moveTypeLabel = new Label ("TYPE/??", super.getSkin());
Table row1 = new Table();
row1.add(new Label("PP", super.getSkin())).align(Align.left);
row1.add(this.ppLabel).space(5f).align(Align.right);
container.add(row1).space(5f).row();
container.add(this.moveTypeLabel).space(5f).align(Align.left);
container.debugAll();
}
}
And this is what I get:
As you can see my labels (the green rectangles) are more little than the font size
Upvotes: 0
Views: 711
Reputation: 236
A call to .pack should finalize the layout and width and height of the Table. At the end of the constructor:
this.add(container).pad(5f);
this.pack();
If the size looks wrong overwrite prefered size:
this.add(container).width(width).height(height).pad(5f);
this.pack();
Upvotes: 2