Reputation: 402
I already paint multiple circles and I want them to move to right simultaneously with different threads. So I have to use multiple threads. However, when I run the program, it repaints circles again and again. I actually know where the problem is but I don't know how to solve it. Here is my code:
Circles.java:
import java.awt.Color;
import java.awt.Graphics;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JPanel;
public class Circles extends JPanel {
private int x,y,r,s;
private Color c;
private Random ran;
public Circles() {
// TODO Auto-generated constructor stub
ran = new Random();
x = ran.nextInt(600)+5;
y = ran.nextInt(600)+5;
r = ran.nextInt(100)+20;
s = ran.nextInt(10)+5;
c = new Color(ran.nextInt(255),ran.nextInt(255),ran.nextInt(255));
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getR() {
return r;
}
public Color getC() {
return c;
}
public int getS() {
return s;
}
public void move(int speed) {
x = x+speed;
}
}
Game.java:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
public class Game extends JFrame implements Runnable {
private static Circles myCircle;
private static int numberOfCircle;
private Random ran;
private static ArrayList<Circles> circleList = new ArrayList<>();
public Game() {
// TODO Auto-generated constructor stub
setLayout(new BorderLayout());
setVisible(true);
setSize(700,700);
setTitle("Game");
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Thread t = new Thread(this);
t.start();
System.out.println(t.getName());
}
@Override
public void paint(Graphics g) {
// TODO Auto-generated method stub
super.paint(g);
for(int i=0; i<numberOfCircle; i++) {
myCircle = new Circles();
g.setColor(myCircle.getC());
g.fillOval(myCircle.getX(), myCircle.getY(), myCircle.getR(), myCircle.getR());
circleList.add(myCircle);
}
}
public static void main(String[] args) {
Game game = new Game();
numberOfCircle = Integer.parseInt(args[0]);
}
@Override
public void run() {
// TODO Auto-generated method stub
while(true) {
try {
Thread.currentThread().sleep(100);
for(int i=0; i<numberOfCircle; i++) {
myCircle.move(circleList.get(i).getS());
}
repaint();
} catch (Exception e) {
// TODO: handle exception
System.out.println(e.getMessage());
}
}
}
}
Any suggestion?
Upvotes: 1
Views: 1306
Reputation: 265
Every time you are calling paint, you are creating new circles inside of paint method again and again, carry out your initialization outside of paint to some init method,
@Override
public void paint(Graphics g) {
super.paint(g);
for (Circles myCircle:circleList
) {
g.setColor(myCircle.getC());
g.fillOval(myCircle.getX(), myCircle.getY(), myCircle.getR(), myCircle.getR());
}
}
public static void main(String[] args) {
Game game = new Game();
numberOfCircle = 5;
for(int i=0; i<numberOfCircle; i++) {
myCircle = new Circles();
circleList.add(myCircle);
}
}
@Override
public void run() {
while(true) {
try {
Thread.currentThread().sleep(100);
for (Circles myCircle:circleList
) {
myCircle.move(myCircle.getS());
}
repaint();
} catch (Exception e) {
// TODO: handle exception
System.out.println(e.getMessage());
}
}
}
Upvotes: 2