Reputation: 925
I would like to build/launch the VSCode source code in the native Bash for Windows client. I have followed the steps outlined in the VSCode wiki on how to contribute, and everything is working as expected (All commands have been run on the WSL terminal following the Linux instructions)
After running yarn run watch
, I try to launch VSCode by running DISPLAY=:0 ./scripts/code.sh
from the source code directory, but nothing happens. I get two duplicate warnings:
[21496:1128/120229.392130:WARNING:audio_manager.cc(295)] Multiple instances of AudioManager detected
but I'm not sure if this is causing the problem. I have an X Server client running, and have used to to successfully launch native Windows applications through WSL (terminator, emacs, etc.)
Is what I'm trying to do possible? If so, how can I make it work?
Upvotes: 0
Views: 1177
Reputation: 95
Amazing that you asked this! I was attempting to do the exact same thing at (it seems) the exact same time. Here's my process.
xeyes
==> Awesome googly eyes!
yarn
gulp
gulp-cli
pkg-config
libx11-dev
libxkbfile-dev
libsecret-1-dev
libgtk2.0-dev
libxss-dev
gnome-dev
libgconf2-dev
libnss3-dev
libasound2-dev
Eventually get the yarn
tasks to finish such that I could run code.sh
./scripts/code.sh
[20474:1128/153959.035267:ERROR:bus.cc(427)] Failed to connect to the bus: F
ailed to connect to socket /var/run/dbus/system_bus_socket: No such file or
directory
[20474:1128/153959.081986:WARNING:audio_manager.cc(295)] Multiple instances
of AudioManager detected
[20474:1128/153959.082101:WARNING:audio_manager.cc(254)] Multiple instances
of AudioManager detected
Looking at ps
I see that the process was running.
It seems that building from source from WSL is not yet supported. Or maybe you can build the artifact, but you can't connect to the Windows display to show it. Based on the quality of the xeyes
session, it looks like a very, very, very primitive experience e.g. still using WinXP-style minimize / maximize / close icons.
I was literally writing an Issue on their github page when I thought I'd do one last search and found this post. Much of vscode treats WSL as a second-class environment on Windows. Recent work seems to suggest that things are going to get better as driving to integration between Windows' two internal environments continues to improve (e.g. https://github.com/Microsoft/vscode/issues/39144)
Based on some pursuit via Github, it seems that this issue has been reported to the WSL team: https://github.com/Microsoft/WSL/issues/2293. It appears to be under active consideration by the WSL team. I've added some commentary about my use case there.
Upvotes: 2