Reputation: 6267
I’ve been working on an application for a couple of years and received a simple design request: Round the corners on a UIView and add a drop shadow.To do as given below.
I want a custom UIView
... : I just wanted a blank white view with rounded corners and a light drop shadow (with no lighting effect). I can do each of those one by one but the usual clipToBounds
/maskToBounds
conflicts occur.
Editor's note: Note that this extremely old question has been wholly outdated (for years) by changes in iOS.
Upvotes: 450
Views: 338359
Reputation: 12272
.maskedCorners
:Per user @HangarRash, has been available since iOS11:
class LiveNews: UIIView {
override func layoutSubviews() {
super.layoutSubviews()
// Do this:
clipsToBounds = false
// The corners:
backgroundColor = .systemBlue
layer.maskedCorners = [.layerMinXMinYCorner, .layerMinXMaxYCorner,
.layerMaxXMaxYCorner, .layerMaxXMinYCorner]
layer.cornerRadius = 20
// The shadow:
layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: 20).cgPath
layer.shadowColor = UIColor.systemYellow.cgColor
layer.shadowRadius = 1
layer.shadowOpacity = 1
layer.shadowOffset = CGSize(width: -4, height: 4)
}
}
You can set the corners, and the shadow, totally independently. Done.
You almost always want:
.shadowPath = UIBezierPath(roundedRect: bounds.insetBy(dx: -4, dy: -4), etc
to expand the size of the shadow a little.
Obviously, as an iOS engineering matter, you need put only the .shadowPath
actually in layoutSubviews
. Most teams put the other initialization of a view in some "common init" call. To save you typing ...
class SweetTopRoundedPanel: UIIView {
override func yourInitCall() {
super.yourInitCall()
clipsToBounds = false
backgroundColor = .secondarySystemBackground
layer.cornerCurve = .continuous
layer.cornerRadius = 40
layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
layer.borderColor = UIColor.systemPink.cgColor
layer.borderWidth = 1
layer.shadowColor = UIColor.systemYellow.cgColor
layer.shadowRadius = 5
layer.shadowOpacity = 0.7
layer.shadowOffset = CGSize(width: 0, height: 0)
}
override func layoutSubviews() {
super.layoutSubviews()
layer.shadowPath = UIBezierPath(
roundedRect: bounds.insetBy(dx: -3, dy: -2),
cornerRadius: layer.cornerRadius).cgPath
}
}
As night follows day, a couple folks DM'd asking how to do the Most teams put the other initialization of a view in some "common init" call part. Others may have something better but for UIView
I do this
// file UIIView.swift (note the extra "I" !)
import UIKit
///Note the extra "I". Adds "I"initialization to the UIKit class.
class UIIView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
common()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
common()
}
func common() {
}
}
Upvotes: 2
Reputation: 55354
This answer is no longer applicable to supported versions of iOS.
See https://stackoverflow.com/a/34984063/483349 instead.
The following code snippet adds a border, border radius, and drop shadow to v
, a UIView
:
// border radius
[v.layer setCornerRadius:30.0f];
// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];
// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];
Swift 5 Version:
// border radius
v.layer.cornerRadius = 30.0
// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5
// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)
You can adjust the settings to suit your needs.
Also, add the QuartzCore framework to your project and:
#import <QuartzCore/QuartzCore.h>
See my other answer regarding masksToBounds
.
Note
This may not work in all cases. If you find that this method interferes with other drawing operations that you are performing, please see this answer.
Upvotes: 463
Reputation: 34401
iOS shadow and cornerRadius
You are able to setup shadow and/or cornerRadius using layer
//shadow
view1.layer.masksToBounds = false
view1.layer.shadowColor = UIColor.magenta.cgColor
view1.layer.shadowOffset = CGSize(width: 0, height: 0)
view1.layer.shadowOpacity = 1
view1.layer.shadowRadius = 5
//cornerRadius
view1.layer.masksToBounds = true
view1.layer.cornerRadius = 5
Visualization
1.shadowOffset.width, 2.shadowOffset.height, 3.shadowOpacity, 4. shadowRadius
shadowOpacity
is from 0 to 1shadowRadius
is positive from 0Shadow can go out of superview's frame when superview's clipsToBounds
is false
cornerRadius plus shadow
cornerRadius
you set view.layer.masksToBounds = true
to clip unnecesssary partsshadow
you set view.layer.masksToBounds = false
to display the shadow out of viewWhen you need both you can use different views for cornerRadius and shadow
Not simple task
Please note that shadow is not calculated only based on boundaries
and cornerRaduis
. During creating shadows next items are taken into account:
CALayer.contents
(Backing Image
)view1.backgroundColor = .clear
view1.layer.contents = UIImage(named: "ring")?.cgImage
view1.layer.contentsScale = UIScreen.main.scale
ScaleFactor(contentsScale
, rasterizationScale
) - by default is 1.0
currentBitmapSize = layerSize * scaleFactor
//non retina
1 point == 1x pixels
//Retina
1 point == 2x pixels
//or
1 point == 3x pixels
//For example to draw line
point(width: 4, height: 2) == 1x pixels(width: 4, height: 2)(8 pixels) == 2x pixels(width: 8, height: 4)(32 pixels)
Use UIScreen.main.scale
= scale factor of current screen
[iOS pixels vs points vs units]
Perfomance
Using CALayer.cornerRadius
, shadow
has some performance impact
As for CALayer.cornerRadius
perfomance:
Applying it color blending
[About] is used
As for shadow
Xcode hint you to:
The layer is using dynamic shadows which are expensive to render. If possible try setting shadowPath, or pre-rendering the shadow into an image and putting it under the layer
1. Additionally use shadowPath
For internally static layer. By default it is nil
that is why UIKit should create view off-screen and based on this information create a shadow. That is why you are able to predefine a path and set it. One more advantage is that you are able to create a custom shadow as you wish
view1.layer.shadowPath = UIBezierPath(roundedRect: view1.bounds, cornerRadius: 50).cgPath
Disadvantage - not dynamic. If view changes boundaries(width, height, cornerRadius...) the shadow remains as it was(old boundaries). If view's position is changed(moved, scrolled) shadowPath
will be correct
2. Cache Rasterize
Notes:
When view doesn't have a backgroundColor (clear/transparent) - shadow is applied for all subviews. Official doc
UITableView where every section has a shadow:
public func applyShadowForGroupedTableView(
_ tableView: UITableView,
shadowColor: CGColor,
shadowOpacity: Float,
shadowRadius: CGFloat,
shadowOffset: CGSize
) {
tableView.layer.masksToBounds = false
tableView.layer.shadowColor = shadowColor
tableView.layer.shadowOpacity = shadowOpacity
tableView.layer.shadowRadius = shadowRadius
tableView.layer.shadowOffset = shadowOffset
tableView.layer.backgroundColor = UIColor.clear.cgColor
}
Upvotes: 4
Reputation: 10510
If you specifically want custom rounded corners for UIButtons
, there are many different ways of achieving that.
The following code examples (thanks to Erica) give a nice overview over all the possibilities.
Before iOS 15, you can make a rounded corners button by setting layer.cornerRadius
, backgroundColor
, and setTitleColor
.
let button = UIButton(type: .system)
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .systemPink
button.layer.cornerRadius = 8
button.contentEdgeInsets = UIEdgeInsets(
top: 10,
left: 20,
bottom: 10,
right: 20
)
If we increase the corner radius with a large enough value, you can create a capsule-style button. To create a capsule style button, we set corner radius equals the half of a button height. Since a button height might vary based on title size or layout, I usually create a UIButton subclass for a capsule style.
class CapsuleButton: UIButton {
override func layoutSubviews() {
super.layoutSubviews()
let height = bounds.height
layer.cornerRadius = height/2
}
}
let capsule = CapsuleButton(type: .system)
capsule.setTitle("Button", for: .normal)
capsule.setTitleColor(.white, for: .normal)
capsule.backgroundColor = .systemPink
capsule.contentEdgeInsets = UIEdgeInsets(
top: 10,
left: 20,
bottom: 10,
right: 20
)
If you want to replicate Apple smooth corners, you can also do that with the cornerCurve
property. To create a continuous smooth corner, you set layer.cornerCurve of a button to .continuous
.
let button = UIButton(type: .system)
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .systemPink
button.layer.cornerRadius = 8
button.layer.cornerCurve = .continuous
button.contentEdgeInsets = UIEdgeInsets(
top: 10,
left: 20,
bottom: 10,
right: 20
)
In iOS 15, Apple introduces a new way to customize a button via UIButton.Configuration
.
var configuration = UIButton.Configuration.filled()
configuration.title = "Button"
configuration.baseBackgroundColor = UIColor.systemPink
configuration.contentInsets = NSDirectionalEdgeInsets(
top: 10,
leading: 20,
bottom: 10,
trailing: 20
)
let button = UIButton(configuration: configuration, primaryAction: nil)
UIButton.Configuration
has many built-in corner styles for you to choose from. You can set this with the cornerStyle
property.
configuration.cornerStyle = .small
configuration.cornerStyle = .medium
configuration.cornerStyle = .large
configuration.cornerStyle = .capsule
If you want something more unique, you can specify the corner radius via cornerRadius
of UIBackgroundConfiguration
.
var configuration = UIButton.Configuration.filled()
configuration.title = "Button"
configuration.baseBackgroundColor = UIColor.systemPink
configuration.contentInsets = NSDirectionalEdgeInsets(
top: 10,
leading: 20,
bottom: 10,
trailing: 20
)
configuration.background.cornerRadius = 20
configuration.cornerStyle = .fixed
let button = UIButton(configuration: configuration, primaryAction: nil)
Upvotes: 0
Reputation: 4160
I have created UIView extension with required edges to apply shadow on as below
enum AIEdge:Int {
case
Top,
Left,
Bottom,
Right,
Top_Left,
Top_Right,
Bottom_Left,
Bottom_Right,
All,
None
}
extension UIView {
func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat) {
var sizeOffset:CGSize = CGSize.zero
switch edge {
case .Top:
sizeOffset = CGSize(width: 0, height: -shadowSpace)
case .Left:
sizeOffset = CGSize(width: -shadowSpace, height: 0)
case .Bottom:
sizeOffset = CGSize(width: 0, height: shadowSpace)
case .Right:
sizeOffset = CGSize(width: shadowSpace, height: 0)
case .Top_Left:
sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
case .Top_Right:
sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
case .Bottom_Left:
sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
case .Bottom_Right:
sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
case .All:
sizeOffset = CGSize(width: 0, height: 0)
case .None:
sizeOffset = CGSize.zero
}
self.layer.cornerRadius = cornerRadius
self.layer.masksToBounds = true
self.layer.shadowColor = color.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = sizeOffset
self.layer.shadowRadius = radius
self.layer.masksToBounds = false
self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
}
}
Finally, you can call the shadow function as below for any of your UIView subclass, you can also specify the edge to apply shadow on, try different variations as per your need changing parameters of below method call.
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
NOTE: If still that doesn't work, try calling it from MAIN THREAD
DispatchQueue.main.async {
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}
Hope someone finds this useful !
Below is the result images:
Upvotes: 6
Reputation: 1
var shadows = UIView()
shadows.frame = view.frame
shadows.clipsToBounds = false
view.addSubview(shadows)
let shadowPath0 = UIBezierPath(roundedRect: shadows.bounds, cornerRadius: 10)
let layer0 = CALayer()
layer0.shadowPath = shadowPath0.cgPath
layer0.shadowColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.23).cgColor
layer0.shadowOpacity = 1
layer0.shadowRadius = 6
layer0.shadowOffset = CGSize(width: 0, height: 3)
layer0.bounds = shadows.bounds
layer0.position = shadows.center
shadows.layer.addSublayer(layer0)
Upvotes: -3
Reputation: 12051
Check out the example project on GitHub to make sure you use the component correctly.
Simple Swift 5 solution without any additional subviews or subclassing:
extension UIView {
func addShadow(offset: CGSize, color: UIColor, radius: CGFloat, opacity: Float) {
layer.masksToBounds = false
layer.shadowOffset = offset
layer.shadowColor = color.cgColor
layer.shadowRadius = radius
layer.shadowOpacity = opacity
let backgroundCGColor = backgroundColor?.cgColor
backgroundColor = nil
layer.backgroundColor = backgroundCGColor
}
}
Note that you should set up your view with corner radius and other properties before calling addShadow
.
After that, just call this from viewDidLoad
like this:
button.addShadow(offset: CGSize.init(width: 0, height: 3), color: UIColor.black, radius: 2.0, opacity: 0.35)
Final result:
Super easy and simple!
Upvotes: 102
Reputation: 1829
import UIKit
extension UIView {
func addShadow(shadowColor: UIColor, offSet: CGSize, opacity: Float, shadowRadius: CGFloat, cornerRadius: CGFloat, corners: UIRectCorner, fillColor: UIColor = .white) {
let shadowLayer = CAShapeLayer()
let size = CGSize(width: cornerRadius, height: cornerRadius)
let cgPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: size).cgPath //1
shadowLayer.path = cgPath //2
shadowLayer.fillColor = fillColor.cgColor //3
shadowLayer.shadowColor = shadowColor.cgColor //4
shadowLayer.shadowPath = cgPath
shadowLayer.shadowOffset = offSet //5
shadowLayer.shadowOpacity = opacity
shadowLayer.shadowRadius = shadowRadius
self.layer.addSublayer(shadowLayer)
}
}
Upvotes: 1
Reputation: 17
extension UIView {
func dropRoundedShadowForAllSides() {
let backgroundView = UIView(frame:self.frame)
let radius = frame.height/2
backgroundView.layer.masksToBounds = false
self.layer.masksToBounds = true
backgroundView.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
backgroundView.layer.shadowRadius = 4
backgroundView.layer.shadowOpacity = 0.4
let path = UIBezierPath()
// Start at the Top Left Corner + radius distance
path.move(to: CGPoint(x: 2*radius, y: 0.0))
// Move to the Top Right Corner - radius distance
path.addLine(to: CGPoint(x: backgroundView.frame.size.width - radius, y: 0.0))
// Move to top right corner + radius down as curve
let centerPoint1 = CGPoint(x:backgroundView.frame.size.width - radius,y:radius)
path.addArc(withCenter: centerPoint1, radius: radius, startAngle: 3*(.pi/2), endAngle: 0, clockwise: true)
// Move to the Bottom Right Corner - radius
path.addLine(to: CGPoint(x: backgroundView.frame.size.width, y: backgroundView.frame.size.height - radius))
// Move to top right corner + radius left as curve
let centerPoint2 = CGPoint(x:backgroundView.frame.size.width - radius,y:backgroundView.frame.size.height - radius)
path.addArc(withCenter: centerPoint2, radius: radius, startAngle: 0, endAngle: .pi/2, clockwise: true)
// Move to the Bottom Left Corner - radius
path.addLine(to: CGPoint(x: radius, y: backgroundView.frame.size.height))
// Move to left right corner - radius up as curve
let centerPoint3 = CGPoint(x:radius,y:backgroundView.frame.size.height - radius)
path.addArc(withCenter: centerPoint3, radius: radius, startAngle: .pi/2, endAngle: .pi, clockwise: true)
// Move to the top Left Corner - radius
path.addLine(to: CGPoint(x: 0, y: radius))
// Move to top right corner + radius down as curve
let centerPoint4 = CGPoint(x:radius,y:radius)
path.addArc(withCenter: centerPoint4, radius: radius, startAngle: .pi, endAngle: 3 * (.pi/2), clockwise: true)
path.close()
backgroundView.layer.shadowPath = path.cgPath
if let superView = self.superview {
superView.addSubview(backgroundView)
superView.sendSubview(toBack: backgroundView)
superView.bringSubview(toFront: self)
}
}
}
Upvotes: 0
Reputation: 48175
You need to use use shadowView
and roundView
shadowView
roundView
shadowView
a bit inside, and its shadow needs to glow out. Adjust the insets
so that shadowView
is completely invisible behind roundView
roundView
The code
addSubviews(shadowView, roundView)
roundView.addSubviews(titleLabel, subtitleLabel, imageView)
// need inset
shadowView.pinEdges(view: self, inset: UIEdgeInsets(constraintInsets: 2))
roundView.pinEdges(view: self)
do {
shadowView.backgroundColor = .white // need background
let layer = shadowView.layer
layer.shadowColor = UIColor.black.cgColor
layer.shadowRadius = 3
layer.shadowOffset = CGSize(width: 3, height: 3)
layer.shadowOpacity = 0.7
layer.shouldRasterize = true
}
do {
roundView.backgroundColor = .white
let layer = roundView.layer
layer.masksToBounds = true
layer.cornerRadius = 5
}
Or you can just do below without specifying clipToBounds/maskToBounds
layer.shadowColor = UIColor.gray.cgColor
layer.shadowOffset = CGSize(width: 3, height: 3)
layer.shadowOpacity = 0.8
Upvotes: 7
Reputation: 4888
Using Swift 4 and Xcode 9, this is a working example of rounding an ImageView
with a drop shadow, and a border.
//set dimensions and position of image (in this case, centered)
let imageHeight: CGFloat = 150, imageWidth: CGFloat = 150
let xPosition = (self.view.frame.width / 2) - (imageWidth / 2)
let yPosition = (self.view.frame.height / 2) - (imageHeight / 2)
//set desired corner radius
let cornerRadius: CGFloat = 20
//create container for the image
let imageContainer = UIView(frame: CGRect(x: xPosition, y: yPosition, width: imageWidth, height: imageHeight))
//configure the container
imageContainer.clipsToBounds = false
imageContainer.layer.shadowColor = UIColor.black.cgColor
imageContainer.layer.shadowOpacity = 1
imageContainer.layer.shadowOffset = CGSize(width: 3.0, height: 3.0)
imageContainer.layer.shadowRadius = 5
imageContainer.layer.shadowPath = UIBezierPath(roundedRect: imageContainer.bounds, cornerRadius: cornerRadius).cgPath
//create imageView
let imageView = UIImageView(frame: imageContainer.bounds)
//configure the imageView
imageView.clipsToBounds = true
imageView.layer.cornerRadius = cornerRadius
//add a border (if required)
imageView.layer.borderColor = UIColor.black.cgColor
imageView.layer.borderWidth = 1.0
//set the image
imageView.image = UIImage(named: "bird")
//add the views to the superview
view.addSubview(imageContainer)
imageContainer.addSubview(imageView)
If you want the image to be circular: (and shown without border)
let cornerRadius = imageWidth / 2
Upvotes: 15
Reputation: 531
Something swifty tested in swift 4
import UIKit
extension UIView {
@IBInspectable var dropShadow: Bool {
set{
if newValue {
layer.shadowColor = UIColor.black.cgColor
layer.shadowOpacity = 0.4
layer.shadowRadius = 1
layer.shadowOffset = CGSize.zero
} else {
layer.shadowColor = UIColor.clear.cgColor
layer.shadowOpacity = 0
layer.shadowRadius = 0
layer.shadowOffset = CGSize.zero
}
}
get {
return layer.shadowOpacity > 0
}
}
}
Produces
If you enable it in the Inspector like this:
It will add the User Defined Runtime Attribute, resulting in:
(I added previously the cornerRadius = 8
)
:)
Upvotes: 5
Reputation: 2415
Swift 4 Solution for making UICollectionViewCell round and adding Shadows, without any extensions and complications :)
Note: For simple views e.g Buttons. See the @suragch's Answer in this post. https://stackoverflow.com/a/34984063/7698092. Tested successfully for buttons
In case if any one still struggling to round the corners and add shadows at the same time. Although this solution works with UICollectionViewCell, it can be generalized to any view.
This technique worked for me without making any extensions and all the complicated stuff. I am working with storyBoard.
Technique
You must add a UIView (lets say it "containerView") inside your UICollectionViewCell in storyBoard and add all the required views (buttons, images etc) inside this containerView.
See the Screenshot.
Connect the outlet for containerView. Add following lines of code in CellforItemAtIndexPath delegate function.
//adds shadow to the layer of cell
cell.layer.cornerRadius = 3.0
cell.layer.masksToBounds = false
cell.layer.shadowColor = UIColor.black.cgColor
cell.layer.shadowOffset = CGSize(width: 0, height: 0)
cell.layer.shadowOpacity = 0.6
//makes the cell round
let containerView = cell.containerView!
containerView.layer.cornerRadius = 8
containerView.clipsToBounds = true
Output
Upvotes: 2
Reputation: 47354
I solved the problem using the following trick when assigning shadow path for the container view :
[UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12]
Notice that the path given to the shadow is a rounded rectangle with the same corner radius as the background that the cell contains:
//this is the border for the UIView that is added to a cell
cell.backgroundView.layer.cornerRadius = 12;
cell.backgroundView.layer.masksToBounds = YES;
cell.backgroundView.layer.borderColor = [UIColor darkGrayColor].CGColor;
cell.backgroundView.layer.borderWidth = 1;
//this is the shadow around the cell itself (cannot have round corners with borders and shadow, need to use two views
cell.layer.shadowRadius = 2;
cell.layer.cornerRadius = 12;
cell.layer.masksToBounds = NO;
[[cell layer] setShadowColor:[[UIColor darkGrayColor] CGColor]];
[[cell layer] setShadowOffset:CGSizeMake(0.0,0.0)];
[[cell layer] setShadowOpacity:1.0];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12];
[[cell layer] setShadowPath:[path CGPath]];
Upvotes: 27
Reputation: 512516
// corner radius
blueView.layer.cornerRadius = 10
// border
blueView.layer.borderWidth = 1.0
blueView.layer.borderColor = UIColor.black.cgColor
// shadow
blueView.layer.shadowColor = UIColor.black.cgColor
blueView.layer.shadowOffset = CGSize(width: 3, height: 3)
blueView.layer.shadowOpacity = 0.7
blueView.layer.shadowRadius = 4.0
What if there are sublayers or subviews (like an image) whose content we want to clip to the bounds of our view?
We can accomplish this with
blueView.layer.masksToBounds = true
(Alternatively, blueView.clipsToBounds = true
gives the same result.)
But, oh no! The shadow was also clipped off because it's outside of the bounds! What to do? What to do?
Solution
Use separate views for the shadow and the border. The base view is transparent and has the shadow. The border view clips any other subcontent that it has to its borders.
// add the shadow to the base view
baseView.backgroundColor = UIColor.clear
baseView.layer.shadowColor = UIColor.black.cgColor
baseView.layer.shadowOffset = CGSize(width: 3, height: 3)
baseView.layer.shadowOpacity = 0.7
baseView.layer.shadowRadius = 4.0
// add the border to subview
let borderView = UIView()
borderView.frame = baseView.bounds
borderView.layer.cornerRadius = 10
borderView.layer.borderColor = UIColor.black.cgColor
borderView.layer.borderWidth = 1.0
borderView.layer.masksToBounds = true
baseView.addSubview(borderView)
// add any other subcontent that you want clipped
let otherSubContent = UIImageView()
otherSubContent.image = UIImage(named: "lion")
otherSubContent.frame = borderView.bounds
borderView.addSubview(otherSubContent)
This gives the following result:
Adding rounded corners and shadows can be a performance hit. You can improve performance by using a predefined path for the shadow and also specifying that it be rasterized. The following code can be added to the example above.
baseView.layer.shadowPath = UIBezierPath(roundedRect: baseView.bounds, cornerRadius: 10).cgPath
baseView.layer.shouldRasterize = true
baseView.layer.rasterizationScale = UIScreen.main.scale
See this post for more details. See here and here also.
This answer was tested with Swift 4 and Xcode 9.
Upvotes: 750
Reputation: 933
Swift 4 : Create Subclass of UIView
class ShadowView: UIView {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
// corner radius
self.layer.cornerRadius = 10
// border
self.layer.borderWidth = 1.0
self.layer.borderColor = UIColor.black.cgColor
// shadow
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowOffset = CGSize(width: 3, height: 3)
self.layer.shadowOpacity = 0.7
self.layer.shadowRadius = 4.0
}
}
Using..
Upvotes: 3
Reputation: 29
You need add masksToBounds = true
for combined between corderRadius
shadowRadius
.
button.layer.masksToBounds = false;
Upvotes: -1
Reputation: 9778
Swift 3 & IBInspectable solution:
Inspired by Ade's solution
First, create an UIView extension:
//
// UIView-Extension.swift
//
import Foundation
import UIKit
@IBDesignable
extension UIView {
// Shadow
@IBInspectable var shadow: Bool {
get {
return layer.shadowOpacity > 0.0
}
set {
if newValue == true {
self.addShadow()
}
}
}
fileprivate func addShadow(shadowColor: CGColor = UIColor.black.cgColor, shadowOffset: CGSize = CGSize(width: 3.0, height: 3.0), shadowOpacity: Float = 0.35, shadowRadius: CGFloat = 5.0) {
let layer = self.layer
layer.masksToBounds = false
layer.shadowColor = shadowColor
layer.shadowOffset = shadowOffset
layer.shadowRadius = shadowRadius
layer.shadowOpacity = shadowOpacity
layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, cornerRadius: layer.cornerRadius).cgPath
let backgroundColor = self.backgroundColor?.cgColor
self.backgroundColor = nil
layer.backgroundColor = backgroundColor
}
// Corner radius
@IBInspectable var circle: Bool {
get {
return layer.cornerRadius == self.bounds.width*0.5
}
set {
if newValue == true {
self.cornerRadius = self.bounds.width*0.5
}
}
}
@IBInspectable var cornerRadius: CGFloat {
get {
return self.layer.cornerRadius
}
set {
self.layer.cornerRadius = newValue
}
}
// Borders
// Border width
@IBInspectable
public var borderWidth: CGFloat {
set {
layer.borderWidth = newValue
}
get {
return layer.borderWidth
}
}
// Border color
@IBInspectable
public var borderColor: UIColor? {
set {
layer.borderColor = newValue?.cgColor
}
get {
if let borderColor = layer.borderColor {
return UIColor(cgColor: borderColor)
}
return nil
}
}
}
Then, simply select your UIView in interface builder setting shadow ON and corner radius, like below:
The result!
Upvotes: 5
Reputation: 51
I write this UIView category method to solve this problem, uses separate views for the shadow and the corner radius.
-(UIView *)shadowedWrapViewWithBounds:(CGRect)bounds {
UIView *baseView = [[UIView alloc] init];
baseView.bounds = bounds;
baseView.backgroundColor = [UIColor clearColor];
baseView.layer.shadowColor = [UIColor blackColor].CGColor;
baseView.layer.shadowOffset = CGSizeMake(0, 0);
baseView.layer.shadowOpacity = 0.7;
baseView.layer.shadowRadius = 4.0;
// improve performance
baseView.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:baseView.bounds cornerRadius:4].CGPath;
baseView.layer.shouldRasterize = YES;
baseView.layer.rasterizationScale = [UIScreen mainScreen].scale;
[baseView addSubview:self];
//use Masonry autolayout, self can set corner radius
[self makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(baseView);
}];
return baseView;
}
Upvotes: 0
Reputation: 3358
I have tried so many solutions from this post and ended up with the below solution. This is full proof solution unless you need to drop shadow on a clear color view.
- (void)addShadowWithRadius:(CGFloat)shadowRadius withOpacity:(CGFloat)shadowOpacity withOffset:(CGSize)shadowOffset withColor:(UIColor *)shadowColor withCornerradius:(CGFloat)cornerRadius
{
UIView *viewShadow = [[UIView alloc]initWithFrame:self.frame];
viewShadow.backgroundColor = [UIColor whiteColor];
viewShadow.layer.shadowColor = shadowColor.CGColor;
viewShadow.layer.shadowOffset = shadowOffset;
viewShadow.layer.shadowRadius = shadowRadius;
viewShadow.layer.shadowOpacity = shadowOpacity;
viewShadow.layer.cornerRadius = cornerRadius;
viewShadow.layer.masksToBounds = NO;
[self.superview insertSubview:viewShadow belowSubview:self];
[viewShadow setTranslatesAutoresizingMaskIntoConstraints:NO];
[self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeWidth multiplier:1.0 constant:0]];
[self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeHeight multiplier:1.0 constant:0]];
[self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterX multiplier:1.0 constant:0]];
[self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterY multiplier:1.0 constant:0]];
[self layoutIfNeeded];
self.layer.cornerRadius = cornerRadius;
self.layer.masksToBounds = YES;
}
Upvotes: 1
Reputation: 159
Here is my version in Swift 3 for a UIView
let corners:UIRectCorner = [.bottomLeft, .topRight]
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
mask.fillColor = UIColor.white.cgColor
let shadowLayer = CAShapeLayer()
shadowLayer.shadowColor = UIColor.black.cgColor
shadowLayer.shadowOffset = CGSize(width: 0.0, height: 4.0)
shadowLayer.shadowRadius = 6.0
shadowLayer.shadowOpacity = 0.25
shadowLayer.shadowPath = mask.path
self.layer.insertSublayer(shadowLayer, at: 0)
self.layer.insertSublayer(mask, at: 1)
Upvotes: 3
Reputation: 3699
The following worked best for me (this code lies in UIView extension, so self denotes some UIView to which we must add a shadow and round corner)
- (void)addShadowViewWithCornerRadius:(CGFloat)radius {
UIView *container = self.superview;
if (!container) {
return;
}
UIView *shadowView = [[UIView alloc] init];
shadowView.translatesAutoresizingMaskIntoConstraints = NO;
shadowView.backgroundColor = [UIColor lightGrayColor];
shadowView.layer.cornerRadius = radius;
shadowView.layer.masksToBounds = YES;
[container addSubview:shadowView];
[container bringSubviewToFront:shadowView];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
attribute:NSLayoutAttributeWidth
relatedBy:NSLayoutRelationEqual
toItem:self
attribute:NSLayoutAttributeWidth
multiplier:1.0
constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
attribute:NSLayoutAttributeLeading
relatedBy:NSLayoutRelationEqual
toItem:self
attribute:NSLayoutAttributeLeading
multiplier:1.0
constant:2.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
attribute:NSLayoutAttributeHeight
relatedBy:NSLayoutRelationEqual
toItem:self
attribute:NSLayoutAttributeHeight
multiplier:1.0
constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:self
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:2.0]];
[container sendSubviewToBack:shadowView];
}
The main difference between this and other code samples is that this adds the shadow view as a sibling view (as against adding the current view as subview of shadow view), thereby eliminating the need to modify the existing view hierarchy in any way.
Upvotes: 2
Reputation: 825
One way to do this is to put the view with rounded corners in a view with the drop shadow.
UIView* roundedView = [[UIView alloc] initWithFrame: frame];
roundedView.layer.cornerRadius = 5.0;
roundedView.layer.masksToBounds = YES;
UIView* shadowView = [[UIView alloc] initWithFrame: frame];
shadowView.layer.shadowColor = [UIColor blackColor].CGColor;
shadowView.layer.shadowRadius = 5.0;
shadowView.layer.shadowOffset = CGSizeMake(3.0, 3.0);
shadowView.layer.shadowOpacity = 1.0;
[shadowView addSubview: roundedView];
Then you can add the shadowView wherever you want.
Upvotes: 80
Reputation: 3496
If you are struggling because of the rounded corners
vs. subviews
vs. masksToBounds
, then try using my function:
- (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
CGRect shadowFrame; // Modify this if needed
shadowFrame.size.width = 0.f;
shadowFrame.size.height = 0.f;
shadowFrame.origin.x = 0.f;
shadowFrame.origin.y = 0.f;
UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
shadow.userInteractionEnabled = NO; // Modify this if needed
shadow.layer.shadowColor = color.CGColor;
shadow.layer.shadowOffset = shadowOffset;
shadow.layer.shadowRadius = shadowRadius;
shadow.layer.masksToBounds = NO;
shadow.clipsToBounds = NO;
shadow.layer.shadowOpacity = shadowOpacity;
[view.superview insertSubview:shadow belowSubview:view];
[shadow addSubview:view];
return shadow;
}
call it on your view. whether your view has rounded corners, no matter its size, its shape - a nice shadow will be drawn.
Just keep the return value of the function so you can refer to it when you want to remove the table (or for example use insertSubview:aboveView:
)
Upvotes: 17
Reputation: 81
After one whole day research of the round corner view with shadow, I'm glad to post my custom uiview class here, hope to end this question:
#import <UIKit/UIKit.h>
@interface RoundCornerShadowView : UIView
@end
#import "RoundCornerShadowView.h"
@implementation RoundCornerShadowView
// *** must override this method, not the other method ***
// otherwise, the background corner doesn't disappear....
// @2015/05/29
-(void) layoutSubviews {
[super layoutSubviews];//is must to ensure rightly layout children view
//1. first, create Inner layer with content
CALayer *innerView = [CALayer layer];
innerView.frame = CGRectMake(0,0,self.bounds.size.width,self.bounds.size.height);
//instead of: innerView.frame = self.frame;
innerView.borderWidth = 1.0f;
innerView.cornerRadius = 6.0f;
innerView.masksToBounds = YES;
innerView.borderColor = [[UIColor lightGrayColor] CGColor];
innerView.backgroundColor = [[UIColor whiteColor] CGColor];
//put the layer to the BOTTOM of layers is also a MUST step...
//otherwise this layer will overlay the sub uiviews in current uiview...
[self.layer insertSublayer:innerView atIndex:0];
//2. then, create shadow with self layer
self.layer.masksToBounds = NO;
self.layer.shadowColor = [[UIColor darkGrayColor] CGColor];
self.layer.shadowOpacity = 0.4f;
//shadow length
self.layer.shadowRadius = 2.0f;
//no offset
self.layer.shadowOffset = CGSizeMake(0, 0);
//right down shadow
//[self.layer setShadowOffset: CGSizeMake(1.0f, 1.0f)];
//3. last but important, MUST clear current view background color, or the color will show in the corner!
self.backgroundColor = [UIColor clearColor];
}
@end
so, NO need to add subview in view or below in target view, just add one layer in current view, and do 3 step to complete it!
take a close look at to the comments in the code, it's helpful to understanding the component!
Upvotes: 5
Reputation: 2382
Shadow + Border + Corner Radius
scrollview.backgroundColor = [UIColor whiteColor];
CALayer *ScrlViewLayer = [scrollview layer];
[ScrlViewLayer setMasksToBounds:NO ];
[ScrlViewLayer setShadowColor:[[UIColor lightGrayColor] CGColor]];
[ScrlViewLayer setShadowOpacity:1.0 ];
[ScrlViewLayer setShadowRadius:6.0 ];
[ScrlViewLayer setShadowOffset:CGSizeMake( 0 , 0 )];
[ScrlViewLayer setShouldRasterize:YES];
[ScrlViewLayer setCornerRadius:5.0];
[ScrlViewLayer setBorderColor:[UIColor lightGrayColor].CGColor];
[ScrlViewLayer setBorderWidth:1.0];
[ScrlViewLayer setShadowPath:[UIBezierPath bezierPathWithRect:scrollview.bounds].CGPath];
Upvotes: 3
Reputation: 343
This is how you do it, with rounded corners and rounded shadows without bothering with paths.
//Inner view with content
[imageView.layer setBorderColor:[[UIColor lightGrayColor] CGColor]];
[imageView.layer setBorderWidth:1.0f];
[imageView.layer setCornerRadius:8.0f];
[imageView.layer setMasksToBounds:YES];
//Outer view with shadow
UIView* shadowContainer = [[UIView alloc] initWithFrame:imageView.frame];
[shadowContainer.layer setMasksToBounds:NO];
[shadowContainer.layer setShadowColor:[[UIColor blackColor] CGColor]];
[shadowContainer.layer setShadowOpacity:0.6f];
[shadowContainer.layer setShadowRadius:2.0f];
[shadowContainer.layer setShadowOffset: CGSizeMake(0.0f, 2.0f)];
[shadowContainer addSubview:imageView];
The view with content, in my case a UIImageView, has a corner radius and therefore has to mask to bounds.
We create another equally sized view for the shadows, set it's maskToBounds to NO and then add the content view to the container view (e.g. shadowContainer).
Upvotes: 0
Reputation: 12908
You need to use two UIViews
to achieve this. One UIView
will work like shadow and other one will work for rounded border.
Here is a code snippet a Class Method
with a help of a protocol
:
@implementation UIMethods
+ (UIView *)genComposeButton:(UIViewController <UIComposeButtonDelegate> *)observer;
{
UIView *shadow = [[UIView alloc]init];
shadow.layer.cornerRadius = 5.0;
shadow.layer.shadowColor = [[UIColor blackColor] CGColor];
shadow.layer.shadowOpacity = 1.0;
shadow.layer.shadowRadius = 10.0;
shadow.layer.shadowOffset = CGSizeMake(0.0f, -0.5f);
UIButton *btnCompose = [[UIButton alloc]initWithFrame:CGRectMake(0, 0,60, 60)];
[btnCompose setUserInteractionEnabled:YES];
btnCompose.layer.cornerRadius = 30;
btnCompose.layer.masksToBounds = YES;
[btnCompose setImage:[UIImage imageNamed:@"60x60"] forState:UIControlStateNormal];
[btnCompose addTarget:observer action:@selector(btnCompose_click:) forControlEvents:UIControlEventTouchUpInside];
[shadow addSubview:btnCompose];
return shadow;
}
In the code above btnCompose_click:
will become a @required
delegate method which will fire on the button click.
And here I added a button to my UIViewController
like this:
UIView *btnCompose = [UIMethods genComposeButton:self];
btnCompose.frame = CGRectMake(self.view.frame.size.width - 75,
self.view.frame.size.height - 75,
60, 60);
[self.view addSubview:btnCompose];
The result will look like this:
Upvotes: 1
Reputation: 31
Here is the solution for masksToBounds conflict problem, it works for me.
After you set the corderRadius/borderColor/shadow and so on, set masksToBounds as NO:
v.layer.masksToBounds = NO;
Upvotes: 3
Reputation: 631
This worked for me. Trick was to move the background color from the main view to the layer.
CALayer *layer = view.layer;
layer.cornerRadius = 15.0f;
layer.masksToBounds = NO;
layer.shadowOffset = CGSizeMake(0, 3);
layer.shadowColor = [[UIColor blackColor] CGColor];
layer.shadowRadius = 2.0f;
layer.shadowOpacity = 0.35f;
layer.shadowPath = [[UIBezierPath bezierPathWithRoundedRect:layer.bounds cornerRadius:layer.cornerRadius] CGPath];
CGColorRef bColor = view.backgroundColor.CGColor;
view.backgroundColor = nil;
layer.backgroundColor = bColor ;
Upvotes: 43