Reputation: 305
Here is an example of a simple Phaser.js script:
https://jsfiddle.net/u13neuza/1/
But even if graphics.body.collideWorldBounds = true;
my graphic object falling down under the screen. How to make interraction between world bounds (screen border) and graphic object?
Upvotes: 0
Views: 133
Reputation: 3048
The problem seems to be that the bottom of the World bounds are far below the visible screen. That's why the ball doesn't bounce back up into the screen.
I don't know what the default settings are for the worldbounds, but if you try the changes below in your example then it kind of works:
// Physics settings
game.world.setBounds(0,0,800, 300); // x, y, width, height .. just trying some values
graphics.body.bounce.y = 0.9; // more elastic, bounce higher
graphics.body.gravity.y = 500;
// etc
Upvotes: 1