Reputation: 259
The following is my code
n = int(input("please enter a value: "))
board = []
def make_board(n):
global board
max = n * n #the number of tiles in the board
count = 1 #a counter to change the value assigned to each tile
for i in range(n):
board.append([]) #appends a list inside the list of board. Essentially creates a row which is of type list.
for j in range(n):
num = max - count
if num == 0: #the 0 tile will display like a blank space
tile = ' '
elif num < 10: #adds a space to tile values less than 10 for formatting.
tile = ' ' + str(num)
else:
tile = str(num)
board[i].append(tile) #appends a tile value to each row, n number of times.
count += 1
if n%2 == 0:
tempvara = board[n-1][n-2]
tempvarb = board[n-1][n-3]
board[n-1][n-2]=tempvarb
board[n-1][n-3]=tempvara
#TODO
for row in board:
print(' '.join(row))
def find_blank(board):
global counterUNO
global counterDOS
global counterTRES
counterTRES = 0
#TODO
for i in range(n):
tempvari = board[i]
if ' ' in tempvari:
counterUNO = i
for z in board[counterUNO]:
counterTRES = counterTRES + 1
if ' ' in z:
counterDOS = counterTRES-1
break
tupleone = (counterUNO,counterDOS)
return(tupleone)
def find_tile(f):
counterfour = 0
tiles = str(input("tile BUBBER"))
if int(tiles)<10:
tiles = " "+tiles
counterfive = 0
countersixe = 0
countersixe = 0
for i in range(n):
chopstick = board[i]
if tiles in chopstick:
counterfour = i
for z in board[counterfour]:
countersixe = countersixe + 1
if tiles in z:
counterfive = countersixe-1
break
tupleDOS = (counterfour,counterfive)
return(tupleDOS)
def find_next_to_blank(board):
#print("here is the shit")
#print(find_tile(board))
vara = find_tile(board) #sets tile numb tuple to vara
varb = find_blank(board) #yeah
varc = int(tiles)
varaa = int(tiles[0])
varab = int(tiles[1])
varba = board[varaa+1][varab]
varbb = board[varaa][varab+1]
varbc = board[varaa-1][varab]
varbd = board[varaa][varab-1]
varbe = board[varaa+1][varab+1]
varbf = board[varaa-1][varab-1]
make_board(n)
#find_blank(board)
#find_tile(board)
find_next_to_blank(board)
Problem:
Right now I am trying to make a python Tile game where I can shift the numbers. the make board function obviously creates a board, i did it so that there are three lists in a big list and in the three list there are elements
and the find blank function identifies the coordinate of the non existing section of the board
and the find tile function is the function that the user inputs a value and the code identifies what is the coordinate of the tile that we want
So currently I am getting an error because when i am running the find next to blank function (the function is supposed to identify whether or not there is a blank spot next to the value which the user wants to input) i get the following error
Traceback (most recent call last):
File "python", line 149, in <module>
File "python", line 122, in find_next_to_blank
NameError: name 'tiles' is not defined
and i tried making "tiles" variable into a global one but it didn't work at all
Upvotes: 0
Views: 315
Reputation: 2076
The variable tiles
is not defined in find_next_to_blank(board)
. I'd be remiss if I don't say this: consider restructuring your program to avoid using global variables.
Now that's out of the way, if you make tiles
global, it ought to work.
Upvotes: 1