Reputation: 11
The program gets 4 points(their coords) that form a convex figure and should give me the angle A2+angle A4 - 180 degrees. For the example :
1 3
0 2
1 1
2 2
I get uA2=90 and uA4=90, but when I do uA2+uA4-180 I get 2.0568e-007, instead of 0. But when I do just uA2+uA4 I get 180. I am sorry if a similar question was asked, but I didn't know how to search for it. Can anyone tell me why it happens and how can I repair it to show the right answer? Tho code:
#include <iostream>
#include <fstream>
#include <cmath>
#define PI 3.14159265
using namespace std;
ifstream f("date.in");
struct punct
{
double x,y;
}A1,A2,A3,A4;
int main()
{
double uA2,uA4;
f>>A1.x>>A1.y>>A2.x>>A2.y>>A3.x>>A3.y>>A4.x>>A4.y;
//calculate cos of both angles
uA2=((A1.x-A2.x)*(A3.x-A2.x)+(A1.y-A2.y)*(A3.y-A2.y))/
(sqrt((A1.x-A2.x)*(A1.x-A2.x)+(A1.y-A2.y)*(A1.y-A2.y))*sqrt((A3.x-A2.x)*(A3.x-A2.x)+(A3.y-A2.y)*(A3.y-A2.y)));
uA4=((A1.x-A4.x)*(A3.x-A4.x)+(A1.y-A4.y)*(A3.y-A4.y))/
(sqrt((A1.x-A4.x)*(A1.x-A4.x)+(A1.y-A4.y)*(A1.y-A4.y))*sqrt((A3.x-A4.x)*(A3.x-A4.x)+(A3.y-A4.y)*(A3.y-A4.y)));
//calculate angles
uA2=acos(uA2)*180.0/PI;
uA4=acos(uA4)*180.0/PI;
//the part that gives me an incorrect answer
cout<<uA2+uA4-180<<endl;
}
Upvotes: 0
Views: 56
Reputation: 662
For floating point computation, we can use some very small offset value for marginal error, for example 1e-6.
double diff = uA2 + uA4 - 180, threshold = 1e-6;
if (diff < threshold && diff > -threshold) cout << "0" << endl;
else cout << diff << endl;
// cout<<uA2+uA4-180<<endl;
Upvotes: 1