Reputation: 29381
Should you declare the getters/setters of the class inside the .h file and then define them in .cpp Or do both in .h file. Which style do you prefer and why? I personally like the latter wherein all of them are in .h and only methods which have logic associated with it other than setters/getters in .cpp.
Upvotes: 6
Views: 3493
Reputation: 48192
For me this depends on what I'm doing with the code. For code that I want maintained and to last over time, I put everything in the .cc file for the following reasons:
That's not to say that I don't play fast-and-dirty with the rules occasionally and put things in .h files when implementing something really fast, but for code I'm serious about I all code (regardless of length) in the .cpp file. For big projects (some of) the rules are there for a reason, and following them can be a virtue.
Speaking of which, I just thought of yet another Perl script I can hack together to find violations of the coding guidelines. It's good to be popular. :)
Upvotes: 4
Reputation: 933
I prefer to keep the .h file as clean as possible. Therefore, small functions that are as simple as get/set I often use to put in a separate file as inline-defined functions, and then include that file (where I use the extension .inl) into the .h header file:
// foo.h
class foo
{
public:
int bar() const;
private:
int m_bar;
};
#include "foo.inl"
// foo.inl
inline
int foo::bar() const
{
return m_bar;
}
I think that this gives the best of two worlds, at the same time hiding most of the implementation from the header, and still keep the advantage of inlining simple code (as a rule of thumb I keep it within at most 3 statements).
Upvotes: 2
Reputation: 100288
I use next rule: header for declaration, code file for realization. It becomes for actual when your header would be use outside of project - than more lightweight your header is, then it's more comfort in use
Upvotes: 0
Reputation: 19404
I prefer to put them into the .cpp file, for the sake of fast compile/link times. Even tiny one-liners (empty virtual destructors!) can blow up your compile times, if they are instantiated a lot. In one project, I could cut the compile time by a few seconds by moving all virtual destructors into the .cpp files.
Since then, I'm sold on this, and I would only put them into the header again if a profiler tells me that I can profit from inlining. Only downside is you need more typing, but if you create the .cpp file while you write the header, you can often just copy&paste the declarations and fill them out in the .cpp file, so it's not that bad. Worse of course if you later find out you want to move stuff into a .cpp file.
A nice side effect is that reading stuff is simpler when you have only documentation and declarations in your header, especially if new developers join the project.
Upvotes: 1
Reputation: 15513
I put put all single-liners in the header as long as they do not require too much additional headers included (because calling methods of other classes). Also I do not try to put all code in one line so I can put most of the methods in the header :-)
But Josh mentioned a good reason to put them in the .cpp anyway: if the header is for external use.
Upvotes: 2
Reputation: 45493
For me it depends on who's going to be using the .h file. If it's a file largely internal to a module, then I tend to put the tiny methods in the header. If it's a more external header file that presents a more fixed API, then I'll put everything in the .cpp files. In this case, I'll often use the PIMPL Idiom for a full compilation firewall.
The trade-offs I see with putting them in the headers are:
Upvotes: 12
Reputation: 26497
I pretty much always follow the division of declaring them in the header, and defining in the source. Every time I don't, I end up having to go back and do it any way later.
Upvotes: 1
Reputation: 308848
I would say that header files should be about interface, not implementation. I'd put them in the .cpp.
Upvotes: 8