Reputation: 8127
I was trying to get the amplitude level of a microphone on Android like so:
MediaRecorder recorder = new MediaRecorder();
recorder.setAudioSource(MediaRecorder.AudioSource.MIC);
Timer timer = new Timer();
timer.scheduleAtFixedRate(new RecorderTask(recorder), 0, 1000);
private class RecorderTask extends TimerTask {
private MediaRecorder recorder;
public RecorderTask(MediaRecorder recorder) {
this.recorder = recorder;
}
public void run() {
Log.v("MicInfoService", "amplitude: " + recorder.getMaxAmplitude());
}
}
Unfortunately, this only returns 0 all the time.
It appears that for this to work I have to actually start recording. Is that correct?
If so, do I need to record for 500ms, get amplitude, stop recording and repeat?
Finally, do I have to record to a file? I do not need to save this audio file, can't I just get the current amplitude or highest amplitude since last call of the current live microphone input without recording?
Any help is appreciated, thanks.
Upvotes: 24
Views: 53134
Reputation: 747
Based on Benjamin answer but updated to Kotlin:
class MicChecker @Inject constructor(@ApplicationContext val context: Context) {
private var audioRecord: AudioRecord? = null
private var minSize = 0
val level: Int
get() {
val buffer = ShortArray(minSize)
audioRecord?.read(buffer, 0, minSize)
return buffer.max().toInt()
}
fun startCheck() {
minSize = AudioRecord.getMinBufferSize(8000, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT)
if (ActivityCompat.checkSelfPermission(context, RECORD_AUDIO) != PERMISSION_GRANTED) {
Timber.d("==> record audio permission not granted")
return
}
audioRecord = AudioRecord(
MediaRecorder.AudioSource.MIC,
8000,
AudioFormat.CHANNEL_IN_MONO,
AudioFormat.ENCODING_PCM_16BIT,
minSize
)
audioRecord?.startRecording()
}
fun stopCheck() {
audioRecord?.stop()
}
}
Upvotes: 1
Reputation: 21
You can also use mediaRecoder class, to display real time data on UI you need to use Handler:
public class SoundMeter {
private MediaRecorder mediaRecorder;
public void start(){
if(started){
return;
}
if (mediaRecorder == null){
mediaRecorder = new MediaRecorder();
mediaRecorder.setAudioSource(
MediaRecorder.AudioSource.MIC);
mediaRecorder.setOutputFormat(
MediaRecorder.OutputFormat.THREE_GPP);
mediaRecorder.setAudioEncoder(
MediaRecorder.AudioEncoder.AMR_NB);
mediaRecorder.setOutputFile("/dev/null");
try{
mediaRecorder.prepare();
}catch (IllegalStateException e){
e.printStackTrace();
}catch (IOException e){
e.printStackTrace();
}
mediaRecorder.start();
started = true;
}
}
}
public double getAmplitude(){
return mediaRecorder.getMaxAmplitude();
}
}
This part show data on UI:
private Runnable pollTask = new Runnable() {
@Override
public void run() {
double amplitude = soundMeter.getAmplitude();
amplitudeTextView.setText("Amplitude: " + amplitude);
handler.postDelayed(pollTask, 500);
}
};
Don't forget to call handler in onCreate method:
handler.postDelayed(pollTask, 500);
500 is delay in milliseconds which UI will updated
as you can see here you don't need to save output to file if you set output destination as below it won't save anywhere:
mediaRecorder.setOutputFile("/dev/null");
Upvotes: 2
Reputation: 96
Use AudioRecord Class Instead of MediaRecorder
Check out this site: http://www.doepiccoding.com/blog/?p=195 , it gives a nice explanation and a working code :)
Upvotes: 2
Reputation: 2227
The solution from Toumal works, however I wasn't able to get a high enough refresh rate for my needs. So I ended up using the SoundMeter.java class that Toumal linked but modified it to use the code from this answer
Here is the code I used, which provides a much better refresh rate:
import android.media.AudioFormat;
import android.media.AudioRecord;
import android.media.MediaRecorder;
public class SoundMeter {
private AudioRecord ar = null;
private int minSize;
public void start() {
minSize= AudioRecord.getMinBufferSize(8000, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT);
ar = new AudioRecord(MediaRecorder.AudioSource.MIC, 8000,AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT,minSize);
ar.startRecording();
}
public void stop() {
if (ar != null) {
ar.stop();
}
}
public double getAmplitude() {
short[] buffer = new short[minSize];
ar.read(buffer, 0, minSize);
int max = 0;
for (short s : buffer)
{
if (Math.abs(s) > max)
{
max = Math.abs(s);
}
}
return max;
}
}
Upvotes: 24
Reputation: 592
Yep you have to call recorder.start() first, and you must not forget to call recorder.stop() at the end too!
See http://code.google.com/p/android-labs/source/browse/trunk/NoiseAlert/src/com/google/android/noisealert/ for an example application, you may want to take a look at SoundMeter.java and NoiseAlert.java
Upvotes: 8