Hamza
Hamza

Reputation: 630

Problems using Text Input Component

I am trying to create a math game, in Adobe Animate, where there is a question and the user types the answer into a text input bar.

I have created my submit button, and added an event listener, however, i am not sure how to compare the input text, and the result, using an If statement.

I have named my text input "myname" and here is my code so far:

this.submit.addEventListener("click", check);
function check()
{}

How do i get the input text and compare it to the answer?

Upvotes: 0

Views: 87

Answers (1)

VC.One
VC.One

Reputation: 15881

Try using the Equality == operator to check if they are same (equal)...

function check()
{
    if (myname.text == "your result text")
    {
        trace("user input (myname) is matching...");
    }

}

regarding...

"Sorry but this doesn't seem to be working it's not showing any errors it's just no showing the result or printing."

I wonder if this line is causing a problem:

this.submit.addEventListener("click", check);

If you have a Sprite or MovieClip object called (instance name) "submit" then setup code like this:

submit.buttonMode = true;
submit.addEventListener(MouseEvent.CLICK, check);

Then let the compiler know that function check is supposed to handle mouse events.

function check (evt:MouseEvent)
{
    if (myname.text == "your result text")
    {
        trace("user input (myname) is matching...");
    }

}

PS: I personally don't use this. in front of variable names, but maybe your program setup means you have no choice. In such case, try using this.submit.addEvent... and this.myname.text ==... when trying to make it work.

Upvotes: 1

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