Reputation: 320
I am trying to simulate self-sustaining population of cows, but when i dinamicly add new agents to main agent's population newly created agent does not appear. How to fix it? I create agents from mother agent with
this.main.add_cows();
pupulation without presentation
Upvotes: 2
Views: 850
Reputation: 9421
First go to the agent where the animation will exist (which is also where your agent is defined). In most cases this is the main agent, so you probably want to go to "main" and click on the cow agent to see the "initial location" in the properties of the cow agent.
When a new agent is created, the default position is at the agent animation location, which is probably somewhere out of the visible area since we generally position our defined agents out of the canvas, and in your case it's the same position for all cows.
Now you have other options: you can select for instance a random coordinate in the space (assuming you have a 600x600 pixels square):
Or you can select a node (as long as a node is defined in your animation canvas:
So, to summarize, when you create a new agent in your population, you have to tell AnyLogic where you want to locate it... Otherwise, how can the software know what you want?
Upvotes: 2
Reputation: 12803
ensure to set the initial location correct, otherwise it might appear at a default location you do not expect. Something like:
Cow myNewCow = this.main.add_cows();
myNewCow.setXY(uniform(0,600), uniform(0,400));
Upvotes: 1