Reputation: 46393
I'm trying to generate a rainbow with 15 different colors with (runnable code here):
size(360,100);
colorMode(HSB, 360, 100, 100); // Hue in degrees in [0, 360],
// saturation/brightness in [0, 100]
// like in Photoshop
noStroke();
for (int i = 0; i < 15; i++)
{
fill(i*24, 100, 100); // 24*15 = 360
rect(i*24, 0, 25, 100);
}
but it doesn't produce a rich 15 rainbow-color palette, instead some colors are missing (vivid yellow for example).
Is there a well known algorithm to produce a vivid rainbow color palette?
Upvotes: 6
Views: 6845
Reputation: 582
I created a function that generates N colors (rainbow) and outputs a list of strings (Hex values). This is in C# but logic can be converted. In order to understand what's going on I graphed the red, blue, and green values vs n. Doing that you'll see the three graphs each are piecewise functions with points of interest at n=0, n=1/4, n=1/2 and n=3/4.
List<string> GenerateRainbowPalette(int numColors)
{
var toRet = new List<SKColor>();
var n = (float)numColors;
for(var i = 0; i< numColors; i++)
{
int red = 255;
int green = 0;
int blue = 0;
//red: (first quarter)
if (i <= n / 4)
{
red = 255;
green = (int)(255 / (n / 4) * i);
blue = 0;
}
else if (i <= n / 2) //2nd quarter
{
red = (int)((-255)/(n/4)*i + 255 * 2);
green = 255;
blue = 0;
}
else if (i <= (.75)*n)
{ // 3rd quarter
red = 0;
green = 255;
blue = (int)(255 / (n / 4) * i + (-255 * 2));
}
else if(i > (.75)*n)
{
red = 0;
green = (int)(-255 * i / (n / 4) + (255 * 4));
blue = 255;
}
//generate hex string:
var redHex = red.ToString("X2");
var greenHex = green.ToString("X2");
var blueHex = blue.ToString("X2");
var color = $"#{redHex}{greenHex}{blueHex}";
toRet.Add(color);
}
return toRet;
}
Upvotes: 1
Reputation: 42174
To understand what's going on, try creating a program that shows a line for each value 0-360:
size(360,100);
colorMode(HSB, 360, 100, 100);
noStroke();
for (int i = 0; i < 360; i++)
{
fill(i, 100, 100);
rect(i, 0, 1, 100);
}
You'll see this:
Notice that the "vivid yellow" band is much more narrow than, for example, the green or blue bands. That's why simply sampling every X values doesn't generate a yellow color.
The yellow color is around value 60
, so you could modify your increment so it lands on 60. Drawing 12 rectangles with a width of 30 lets you land on the yellow:
size(360,100);
colorMode(HSB, 360, 100, 100);
noStroke();
for (int i = 0; i < 360; i++)
{
fill(i*30, 100, 100);
rect(i*30, 0, 30, 100);
}
Or you could come up with the values you want ahead of time and put them in an array instead of using an even distribution:
int[] hueValues = {0, 15, 30, 60, 90, 120, 150, 180, 210, 225, 240, 270, 300, 330, 360};
size(360,100);
colorMode(HSB, 360, 100, 100);
noStroke();
for (int index = 0; index < hueValues.length; index++)
{
float rectWidth = width/hueValues.length;
fill(hueValues[index], 100, 100);
rect(index*rectWidth, 0, rectWidth, height);
}
Upvotes: 7