Reputation: 81
I'm working with SceneKit (swift) and found colorBufferWriteMask
parameter that working with SCNMaterial. But it's still working with iOS11+.
So, have anyone know a parameter like colorBufferWriteMask
that working with iOS9+?
Thanks.
Upvotes: 3
Views: 544
Reputation: 81
After research about scenekit, i found a solution. The first, i create a SCNNode (A) that is setting with opacity = 0.000001 and renderingOrder = -1. The second, i create other SCNNode (B) that setting with renderingOrder = 100 and add A.
So, right now, Part of B will be hidden, and this is okie like colorBufferWriteMask.
Thanks.
Upvotes: 3