Reputation: 1243
I'm using fabricjs (1.7.20) and would like to create a sort of "bleed area" where some space around the canvas isn't usable by the user; a sort of "wall" if you will, to stop objects from being moved to the sides of the canvas walls. How might I accomplish this?
var canvas = new fabric.Canvas("c");
canvas.setHeight(350);
canvas.setWidth(350);
canvas.add(new fabric.IText("Some text", {
top: 25,
}));
var circle = new fabric.Circle({
radius: 20, fill: 'green', left: 100, top: 100
});
var triangle = new fabric.Triangle({
width: 20, height: 30, fill: 'blue', left: 150, top: 150
});
canvas.add(circle, triangle);
canvas {
border: 1px solid #dddddd;
margin-top: 10px;
border-radius: 3px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.20/fabric.min.js"></script>
<canvas id="c"></canvas>
canvas.on('object:moving', function (e) {
var obj = e.target;
// if object is too big ignore
if(obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){
return;
}
obj.setCoords();
// top-left corner
if(obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top);
obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left);
}
// bot-right corner
if(obj.getBoundingRect().top+obj.getBoundingRect().height > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width > obj.canvas.width){
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left);
}
});
Upvotes: 4
Views: 1671
Reputation: 20276
You can add a 10 pixel bleed area by adding / subtracting the value 10 from the conditions that determine if an object is being moved out of the “bleed” area (I'd actually prefer to call it “padding”), and adding / subtracting from the calculation that repositions the object inside the padding boundaries.
Here's an updated example that works:
var padding = 10;
var canvas = new fabric.Canvas("c");
canvas.setHeight(350);
canvas.setWidth(350);
canvas.add(new fabric.IText("Some text", {
top: 25,
}));
var circle = new fabric.Circle({
radius: 20,
fill: 'green',
left: 100,
top: 100
});
var triangle = new fabric.Triangle({
width: 20,
height: 30,
fill: 'blue',
left: 150,
top: 150
});
canvas.add(circle, triangle);
canvas.on('object:moving', function(e) {
var obj = e.target;
// if object is too big ignore
if (obj.currentHeight > obj.canvas.height - padding * 2 ||
obj.currentWidth > obj.canvas.width - padding * 2) {
return;
}
obj.setCoords();
// top-left corner
if (obj.getBoundingRect().top < padding ||
obj.getBoundingRect().left < padding) {
obj.top = Math.max(obj.top, obj.top - obj.getBoundingRect().top + padding);
obj.left = Math.max(obj.left, obj.left - obj.getBoundingRect().left + padding);
}
// bot-right corner
if (obj.getBoundingRect().top + obj.getBoundingRect().height > obj.canvas.height - padding ||
obj.getBoundingRect().left + obj.getBoundingRect().width > obj.canvas.width - padding) {
obj.top = Math.min(
obj.top,
obj.canvas.height - obj.getBoundingRect().height + obj.top - obj.getBoundingRect().top - padding);
obj.left = Math.min(
obj.left,
obj.canvas.width - obj.getBoundingRect().width + obj.left - obj.getBoundingRect().left - padding);
}
});
canvas {
border: 1px solid #dddddd;
margin-top: 10px;
border-radius: 3px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.20/fabric.min.js"></script>
<canvas id="c"></canvas>
In the first line, I've defined a variable “padding” that refers to the desired padding size. This way, if you want to change the padding later on, you don't have to change it in eight different places.
The padding variable used instead of 0 in the condition for the top left corner.
If the “top left” condition is true, the padding is added to the calculation for repositioning the object.
In the “bottom right” part, we are doing the opposite – we subtract the padding from the condition and subtract from the repositioning calculation.
You can also try the code in this fiddle: https://jsfiddle.net/pahund/hz7jLnme/
Upvotes: 3