Reputation: 1451
I am trying to achieve a slideshow, gif etc. I have listed images read from a folder and make them a sequence for displaying in a SWT dialog. now I have a trouble with thread access. What is the way of making slideshow in SWT. thanks for any advice and correction.
here is the implementation:
public class ImageShowDialog extends Dialog {
Shell dialog;
private Label labelImage;
private Canvas canvas;
int numberImage = 0;
private volatile boolean running = true;
ImageShowDialog(Shell parent) {
super(parent);
}
public String open() {
Shell parent = getParent();
dialog = new Shell(parent, SWT.DIALOG_TRIM | SWT.APPLICATION_MODAL);
dialog.setSize(600, 400);
dialog.setText("Show Begins!!!");
dialog.setLayout(new FillLayout());
this.func();
dialog.open();
Display display = parent.getDisplay();
while (!dialog.isDisposed()) {
if (!display.readAndDispatch())
display.sleep();
}
return "After Dialog";
}
public void func() {
final List<byte[]> imageCollection = new ArrayList<byte[]>();
File path = new File("..\\folder");
File[] files = path.listFiles();
for (int i = 0; i < files.length; i++) {
if (files[i].isFile()) { // this line weeds out other
// directories/folders
try {
imageCollection.add(loadImage(files[i]));
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
new Thread(new Runnable() {
@Override
public void run() {
while (running) {
ImageData imageData = new ImageData(
new ByteArrayInputStream(
imageCollection.get(numberImage)));
final Image image = new Image(Display.getDefault(),
imageData);
canvas = new Canvas(dialog, SWT.NONE);
canvas.addPaintListener(new PaintListener() {
public void paintControl(PaintEvent e) {
e.gc.setAlpha(255);
e.gc.drawImage(image, 0, 0);
}
});
numberImage++;
if (numberImage == imageCollection.size())
try {
running = false;
} catch (Exception e) {
e.printStackTrace();
}
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
public byte[] loadImage(File file) throws IOException {
BufferedImage image = ImageIO.read(file);
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ImageIO.write(image, "jpg", bos);
return bos.toByteArray();
}
and exception:
Exception in thread "Thread-45" org.eclipse.swt.SWTException: Invalid thread access
at org.eclipse.swt.SWT.error(SWT.java:4282)
at org.eclipse.swt.SWT.error(SWT.java:4197)
at org.eclipse.swt.SWT.error(SWT.java:4168)
at org.eclipse.swt.widgets.Widget.error(Widget.java:468)
at org.eclipse.swt.widgets.Widget.checkWidget(Widget.java:359)
at org.eclipse.swt.widgets.Widget.checkParent(Widget.java:279)
at org.eclipse.swt.widgets.Widget.<init>(Widget.java:149)
at org.eclipse.swt.widgets.Control.<init>(Control.java:110)
at org.eclipse.swt.widgets.Scrollable.<init>(Scrollable.java:75)
at org.eclipse.swt.widgets.Composite.<init>(Composite.java:95)
at org.eclipse.swt.widgets.Canvas.<init>(Canvas.java:79)
Upvotes: 1
Views: 581
Reputation: 1636
SWT is singlethreaded, as described by Riduidel in this post: Updating SWT objects from another thread
So, instead of doing what you do, try the below:
Display.getDefault().asyncExec(new Runnable() {
public void run() {
ImageData imageData = new ImageData(
new ByteArrayInputStream(
imageCollection.get(numberImage)));
final Image image = new Image(Display.getDefault(),
imageData);
canvas = new Canvas(dialog, SWT.NONE);
...
}
});
Upvotes: 1
Reputation: 111142
You can only create and access SWT controls in the main UI thread, any attempt to do so in other threads will give the 'invalid thread access' error you are getting.
You can use the asyncExec
or syncExec
method of Display
in your background thread to run code in the main thread:
Display.getDefault().asyncExec(() ->
{
... code accessing the UI
});
(Java 8/9 code using a lambda, use a Runnable
for old Java).
asyncExec
runs the code asynchronously, syncExec
waits for the UI thread to run the code before returning.
Upvotes: 1