Reputation:
I'm working on an old game project called Lemmings, and the Principle Game Panel is working well and receiving the MouseEvents but not the KeyEvents, which is not very logic for me, so I copied down the Code of this file for you guys to see whats going on.
The GamePanel class extends JComponent SWING class
public class GameFrame {
private class GamePanel extends JComponent {
GamePanel(Dimension dim) {
setPreferredSize(dim);
//first version of the question was with the keyListner
/*addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
super.keyPressed(e);
System.out.println(e.getKeyCode());
//nothing show up
}
});*/
//I tried using this, but it didn't work
//getInputMap().put(KeyStroke.getKeyStroke("A"), "action");
// this works cause we use the right inputMap not the one by default
getInputMap(JComponent.WHEN_FOCUSED).put(KeyStroke.getKeyStroke("A"), "action");
getActionMap().put("action",new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("A is pressed");
//now it works
}
});
addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
super.mouseClicked(e);
System.out.println(e.getPoint());
}
});
setVisible(true);
}
}
private JFrame window;
private GamePanel panel;
public GameFrame() {
window = new JFrame("Test");
window.setLocationRelativeTo(null);
panel = new GamePanel(new Dimension(400, 400));
window.setContentPane(panel);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
}
public static void main(String[] args) {
new GameFrame();
}
}
Upvotes: 0
Views: 76
Reputation:
the problem can be solved simply by adding a KeyListener to the JFrame in case we don't need to create Actions and stuff
this solution can only be possible if there are no other components focusable.
in the file GameFrame.java in the function void init(); add
window.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed (KeyEvent e) {
super.keyPressed(e);
System.out.println("test "+e.getKeyChar());
}
});
Upvotes: 0
Reputation: 324108
Key events are only dispatch to a focusable component.
By default a JPanel is not focusable so it does not receive key events.
If you are attempting to invoke some kind of Action
based on a KeyEvent then you should be using Key Bindings
, not a KeyListener. A key binding will allow you to listen for a KeyStroke
even if the component doesn't have focus.
Read the section from the Swing tutorial on How to Use Key Bindings for more information and working examples.
Upvotes: 1