Crawley
Crawley

Reputation: 640

How do I get pygame collisions to work

I am making a flappy bird replica and I can't get a collision mechanism. At the moment i'm trying to use .coliderect() but i'm not 100% sure how to. Here is the two classes. I'd like the program to do something, or just print('x') when the bird and the pipe collide, but when they collide at the moment the program does not do or output anything.

import pygame

vec = pygame.math.Vector2
BLACK = (0,0,0)
WIDTH = 500
HEIGHT = 400

pygame.init()
window = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Flappy Bird')
clock = pygame.time.Clock()

class Bird():

    def __init__(self):

        self.skin = pygame.image.load('bird2.png')
        self.rect = self.skin.get_rect()
        self.rect.center = (WIDTH / 2, HEIGHT / 2)

        self.vx = 0
        self.vy = 0

        self.pos = vec(WIDTH / 2, HEIGHT / 2)
        self.vel = vec(0, 0)
        self.acc = vec(0, 0)

    def update(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        window.fill(BLACK)
        self.acc = vec(0, 0.7) #having 0.5 adds gravity
        self.vy = 0

        keys = pygame.key.get_pressed()

        if keys[pygame.K_SPACE]:
            self.vel.y = -7

        if keys[pygame.K_LEFT]:
            self.acc.x = -0.5  #change to y to add vertical motion

        if keys[pygame.K_RIGHT]:
            self.acc.x = 0.5   #change to y to add vertical motion

        #applys friction
        self.acc.x += self.vel.x * -0.08 #FRICTION
        #motion equations
        self.vel += self.acc
        self.pos += self.vel + 0.5 * self.acc

        self.rect.center = self.pos

        window.blit(self.skin, self.pos)


class Pipe():

    def __init__(self,x,y):
        self.image = pygame.Surface((50,60))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.pos = vec(x,y)

    def blit_pipe(self):
        window.blit(self.image, self.pos)

def border_check():
    if (flappy.pos.y)+32 > HEIGHT: #this is the very top of the flappy
        print("You are under\n")
        pygame.quit()
        quit()

    if flappy.pos.y < 0:
        print("You are over\n") #this is the very top of the flappy
        pygame.quit()
        quit()


pipey = Pipe(300,200)
pipey.blit_pipe()

pipey2 = Pipe(100,200)
pipey2.blit_pipe()

flappy = Bird()

window.blit(flappy.skin, flappy.pos)


while True:

    border_check()
    flappy.update()
    pipey.blit_pipe()
    pipey2.blit_pipe()

    if flappy.rect.colliderect(pipey.rect):
        print('x')

    clock.tick(30)
    pygame.display.update()

Upvotes: 0

Views: 91

Answers (1)

skrx
skrx

Reputation: 20438

You never set the position of the rects of the Pipe instances so they are still positioned at the default coords (0, 0). There are several ways to set the coords, for example you can pass the coords as the topleft argument to get_rect.

self.rect = self.image.get_rect(topleft=(x, y))

If something is wrong with the collision detection, print the rects to see the actual positions.

Upvotes: 1

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