Reputation: 21
I am building a game where I want the player to progress to the next level as he reaches the goal. This is the current code I am using to load the scene titled Level2:
SceneManager.LoadScene("Level2");
I can get the second level to load but for some reason the first level loads with it. Is there a piece of code I need to use that clears out level 1?
Upvotes: 1
Views: 38
Reputation: 21
By researhing a little further I found that this can be fixed by adding:
LoadSceneMode.Single
So the final code looks like:
SceneManager.LoadScene("Level2", LoadSceneMode.Single);
However, I am still wondering if there is a better way to do this. Im still messing around with
AssetBundle.LoadFromFile
This could be a better approach. Let me know your thoughts. Thanks!
Upvotes: 1