Reputation: 1
I have a script where I press a button called spin_btn
and once it is released it spins a wheel. Here is the AS for spin_btn
:
spin_btn.onRelease = function()
{
speed = randomRange(25, 900);
spinning = true;
if (spinning)
{
spin_btn._visible = false;
}
};
Here is the AS that makes the wheel spin:
_root.onEnterFrame = function()
{
spinning = true;
if (spinning)
{
spinner_bg.spinner_wheel._rotation += speed;
speed = speed * drag;
if (Math.pow(speed, 2) < .0001)
{
speed = 0;
}
}
};
This is what I have tried inside the spin_btn
function:
spin_btn.onRelease = function()
{
speed = randomRange(25, 900);
spinning = true;
if (spinning)
{
spin_btn._visible = false;
}
else if (!spinning)
{
gotoAndStop(2);
}
};
However once the wheel stops spinning, it doesn't go to frame 2 and i'm not too sure why. If anyone could help me out, then that would be great. Thank you.
Upvotes: 0
Views: 39
Reputation: 363
If you want to move frame as soon as the wheel stops, you need to put the gotoAndStop(2);
where you're currently setting the speed to 0
if (Math.pow(speed, 2) < .0001)
{
speed = 0;
gotoAndStop(2);
}
Also look at what your spinning
variable is doing. You're setting it to true
on the button release, but you're also setting it to true
in onEnterFrame
and you're not setting it to false
anywhere so it doesn't really do anything at all. Currently you are controlling the wheel purely by setting the speed
variable since spinning
is always true
Upvotes: 1