Reputation: 4944
I'm getting back into Qt lately after a hiatus of several years, and it looks like QML is the "new hotness" these days. In the past, I've managed to get widget-based examples from Qt's documentation to work with relative ease, but... now that I'm trying to learn QML, I'm having trouble closing the gaps in the example code.
Specifically, the docs for Qt.QmlStateMachine
say:
The following snippet shows a state machine that will finish when a button is clicked:
import QtQuick 2.0
import QtQml.StateMachine 1.0 as DSM
Rectangle {
Button {
anchors.fill: parent
id: button
text: "Finish state"
DSM.StateMachine {
id: stateMachine
initialState: state
running: true
DSM.State {
id: state
DSM.SignalTransition {
targetState: finalState
signal: button.clicked
}
}
DSM.FinalState {
id: finalState
}
onFinished: Qt.quit()
}
}
}
Perhaps I'm completely naive, but I thought I could just create a new Qt Quick application in QtCreator and paste the above snippet into main.qml
. When I do this, though, I'm immediately confronted with an error saying:
QQmlApplicationEngine failed to load component
qrc:/main.qml:19 Button is not a type
So... I look at the docs for the QML Button
type and notice that it says near the top:
Import Statement:
import QtQuick.Controls 1.4
So, I add that to the top of main.qml
and try to run again. And it 'works', but... there's no main window—or any other visual content whatsoever. Hmm. I guess I can see where that (maybe) makes sense, perhaps I shouldn't have replaced the entire contents of main.qml
? So I decide to try retaining the Window
component from the original QML supplied by QtCreator, changing my main.qml
file to look like this:
import QtQuick 2.8
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
import QtQml.StateMachine 1.0 as DSM
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle {
Button {
anchors.fill: parent
id: button
text: "Finish state"
DSM.StateMachine {
id: stateMachine
initialState: state
running: true
DSM.State {
id: state1
DSM.SignalTransition {
targetState: finalState
signal: button.clicked
}
}
DSM.FinalState {
id: finalState
}
onFinished: Qt.quit()
}
}
}
}
After doing this, I see a main window when I run, but it is empty. Um... shouldn't there at least be a button in there somewhere?
Anyway, I wasn't smart enough to figure this out after almost 90 minutes of fiddling around. It seems that Qt's documentation authors are assuming a basic level of QML knowledge that I simply don't possess, so I'm unable to 'fill in the blanks'. Which is a real shame, because QML looks awesome. And I'm particularly excited to see what I can do with the declarative state machine framework! Can anybody tell me what I'm doing wrong with this particular example?
(In case it matters, I'm using Qt 5.9.2 with QtCreator 4.4.1...)
UPDATE: In his answer, @eyllanesc pointed out a small typo in the second code snippet I posted above. Where I wrote id: state1
, it should have been id: state
.
Upvotes: 0
Views: 1621
Reputation: 243983
The documentation assumes some basic knowledge of the previous topics and in the initial paragraph: http://doc.qt.io/qt-5/qtqml-index.html gives you a list of topics that you should read and learn.
And like all language one must read the errors of the code and analyze its logic.
...main.qml:17:13: QML StateMachine: No initial state set for StateMachine
QStateMachine::start: No initial state set for machine. Refusing to start.
.../main.qml:19: ReferenceError: state is not defined
This error clearly indicates that the initial state is not recognized, and this can be caused by 2 reasons, the first is that you have not established it or the second is that you have established an inappropriate state, and in your case it is the second reason.
you have established the initial state:
initialState: state
but state does not exist, I think you wanted to place state1
initialState: state1
The button is not shown because you have established that its size is the same as that of the parent: anchors.fill: parent
, and Button
's parent is Rectangle
, and if Rectangle
is not set a size will have a size of 0, causing the son to have it too. A possible solution is to establish Rectangle the size of the parent:
import QtQuick 2.8
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
import QtQml.StateMachine 1.0 as DSM
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle {
anchors.fill: parent
Button {
anchors.fill: parent
id: button
text: "Finish state"
DSM.StateMachine {
id: stateMachine
initialState: state1
running: true
DSM.State {
id: state1
DSM.SignalTransition {
targetState: finalState
signal: button.clicked
}
}
DSM.FinalState {
id: finalState
}
onFinished: Qt.quit()
}
}
}
}
or not use Rectangle:
import QtQuick 2.8
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
import QtQml.StateMachine 1.0 as DSM
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Button {
anchors.fill: parent
id: button
text: "Finish state"
DSM.StateMachine {
id: stateMachine
initialState: state1
running: true
DSM.State {
id: state1
DSM.SignalTransition {
targetState: finalState
signal: button.clicked
}
}
DSM.FinalState {
id: finalState
}
onFinished: Qt.quit()
}
}
}
Upvotes: 1