Reputation: 22978
My game app includes 4 large PNG images representing different game boards:
In an effort to reduce the APK file size I have followed the Build Multiple APKs document and added the following section to the app/build.gradle file:
splits {
density {
enable true
reset()
include "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"
}
}
After that I select Build -> Generate Signed APK... in Android Studio menu.
Surprisingly the APK files still have the same file size:
And Analyze APK... shows that resources for all screen densities are still included:
What have I missed here please, how can I exclude the unneeded resources?
My entire app/build.gradle is below:
apply plugin: 'com.android.application'
android {
compileSdkVersion 26
buildToolsVersion '26.0.2'
defaultConfig {
resConfigs "en"
applicationId "com.example"
minSdkVersion 16
targetSdkVersion 26
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
splits {
density {
enable true
reset()
include "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile "com.android.support:appcompat-v7:$supportLibVersion"
compile "com.android.support:cardview-v7:$supportLibVersion"
compile "com.android.support:customtabs:$supportLibVersion"
compile "com.android.support:design:$supportLibVersion"
compile 'com.android.support.constraint:constraint-layout:1.0.2'
compile "com.google.android.gms:play-services-auth:$firebaseLibVersion"
compile "com.google.firebase:firebase-messaging:$firebaseLibVersion"
compile 'com.android.billingclient:billing:1.0'
compile 'com.github.bumptech.glide:glide:4.3.1'
compile 'com.neovisionaries:nv-websocket-client:2.3'
compile 'com.readystatesoftware.sqliteasset:sqliteassethelper:2.0.1'
compile 'com.facebook.android:facebook-android-sdk:4.28.0'
testCompile 'junit:junit:4.12'
}
allprojects {
repositories {
jcenter()
maven {
url "https://maven.google.com"
}
}
}
apply plugin: 'com.google.gms.google-services'
Upvotes: 0
Views: 734
Reputation: 22978
I've got the answer at /r/androiddev - APK splits only work for drawables, but not for mipmap dirs.
After moving my PNG files, the APK file sizes were reduced:
To move all my resources in a batch I have used the following shell-command in Terminal:
for f in ./app/src/main/res/mipmap-{mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi}/game_board_*.png; do echo git mv -v "$f" "${f/mipmap/drawable}"; done
(remove "echo" to run the actual command).
Upvotes: 1