Reputation: 1175
So... I decided for some reason to completely go for a socket.io server sided handling, instead of having route post. However I have ran into the issue where a function will only work once. The second time, everything works great, except the database doesn't update. (There might be other things wrong going on in the background but I can't seem to find it)... oh! And the client side value emitting only always emits 1, and will not get 2, 3, 4 etc etc.
Client side emit:
$('#battle-wrapper').on('click', 'button#battlebutton', function (event) {
event.preventDefault();
socket.emit('fight mob', $('#mobs').val());
console.log($('#mobs').val());
});
Socket.io code:
socket.on('fight mob', function () {
var session = socket.handshake.session;
// Player Variables
var userMhp = session.userdata.tough;
var userHp = 10;
var userDmg = session.userdata.str;
var userDef = session.userdata.tough;
// Mob Variables
var mobid = 1;
var mobMhp = Math.floor(mobid * 50);
var mobHp = 100;
var mobDmg = 5;
var mobDef = 5;
// Statistic variables
var dmgdeltmob = 0;
var dmgdeltuser = 0;
var rounds = 0;
// Strings
// var userVictory = '';
// var mobVictory = '';
// var userDefeat = '';
// var mobDefeat = '';
// Turn Variables
var userTurn = true;
//start battle loop
while (userHp > 0 && mobHp > 0) {
// Start BATTLE
if (userTurn === true) {
dmgdeltmob = userDmg;
// mobHp = mobHp - dmgdeltmob;
rounds += 1;
userTurn = false;
} else if (userTurn === false) {
dmgdeltuser = mobDmg;
userHp = userHp - 10;
rounds += 1;
userTurn = true;
}
}
// Start end of battle Calculations
if (userHp <= 0) { // Defeat
console.log('Lost');
let sql = 'UPDATE users SET ? WHERE id = ?';
let post = {
silver: session.userdata.silver + 1,
};
db.query(sql, [post, session.userdata.id], function (err) {
console.log('1 Silver Success');
var data = post.silver;
socket.emit('mob test', data);
return;
});
} else {
console.log('Won');
}
});
Upvotes: 1
Views: 64
Reputation: 1175
I have found an answer, maybe not the best solution, actually it probably isn't. But here is what I did, I made a session handler function that calls on login, and on refresh:
function sessionHandler() {
// Adding the logged in user to session
var userId = session.passport.user;
var sql = 'SELECT * FROM users WHERE id = ?';
var query = db.query(sql, userId, function (err, rows) {
session.userdata = rows[0];
session.save();
var dataObj = session.userdata;
socket.emit('start up', dataObj);
usersConnected++;
io.emit('users online', usersConnected);
console.log(usersConnected);
});
}
Here is a basic logic to handle the login/refresh. It seems I will need to add all of the logic into the function itself, sadly. Because everything returns undefined outside of the function, but inside the same block.
// User logs in
if (session.passport === undefined) {
socket.emit('not logged', destination);
} else {
if (session.userdata === undefined) {
sessionHandler();
// console.log(session.userdata.username + ' logged in');
} else {
if (session.userdata) {
delete session.userdata;
session.save();
sessionHandler();
}
// console.log(session.userdata.username + ' refreshed their session');
}
}
Upvotes: 1